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Can't figure out how to add custom textures to Project M iso
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Topic: Can't figure out how to add custom textures to Project M iso (Read 1478 times)
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Mystic Fang
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Can't figure out how to add custom textures to Project M iso
«
on:
March 08, 2015, 05:49:05 PM »
Hello! As you could see by the title, I can't figure out how to add custom textures (IE some of Nanobud's textures) into my Project M iso. The reason I'm using a Project M iso instead of the regular one is because I couldn't get the SD.raw to work. It would only go to 128 MB.
Back to my little predicament. Could one of you helpful people on the Brawl Vault forums tell me how to do so?
Thanks in advance!
~Mystic
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windhunter7
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Re: Can't figure out how to add custom textures to Project M iso
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Reply #1 on:
March 08, 2015, 06:13:41 PM »
You can use Wii Scrubber to insert files into the ISO.(I'm not going to tell you where to get it, though.)
Also, you could use the normal Brawl iso by lowering the filesize of each file in Project M before putting into the SD.raw; my custom P:M build is less than 600 MB, and it's only that big because I added alternate palettes over every single default palette in the entire game. Ordinarily, Project M only takes up not too much space.(I can't remember if it's three-hundred something or one-hundred something MB) But, in either case, you can lower the size still by reimporting textures as CMPR, and deleting the FitCHARACTERNAME0X.pac files that aren't extra slots.(For example, FitMarth00.pac, FitMarth01.pac, FitMarth02.pac, FitMarth03.pac, FitMarth04.pac, and FitMarth05.pac)
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