Smash bros. Unreal

Started by ultronsu, December 09, 2015, 07:11:12 PM

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Hey guys would you be interested in a game with 64 and melee mechanics

Heck yeah!
2 (100%)
What? Me no understands?
0 (0%)
No sorry maybe another time?
0 (0%)

Total Members Voted: 2

So guys i've been on facebook and twitter in so-cal and made a small team right now, i had an idea to make a smash bros. Fan game for pc full 3d with 64 and melee mechanics( the high speed, moon walking and l-canceling) to make the most epic smash game staying true to mostly 64 and being as close of a speed to melee. I wanted to make this game balanced as possible meaning not easy to spam, combo orientated, crazy fast and fun with a competitive twist to it ☺

So anyone interested let me know we start on the 25th this month and we needs loads of people good with c++ or general code even from here.

Requirements to join?:
-to be decent in animation
-to be a decent 3d model artist
-good competive or non competitive beta tester
-artistic for concept art
-at least a good ui artist
- and to at least committed to work on the project on weekends


Positions:
-Concept artist
-ui artist
-blue print/ c++ and general coding
-3d model artist
-animator
-video editor
-composer

Ok but where is your team do you have a site yet?
Not at the moment but will soon also If you have facebook check our group in search(its called smash bros. Unreal team)

Why did i post in off topic?
I did so because its no mod and we are making this from scratch

How do i join?
Comment here on what position you want or send it to my email:ultimateronsu17@gmail.com

i like this idea, i wouldnt call myself a pro at anything i do but i could help out, i am kindof glad you reached out to me, im pretty good at playing melee and im a decent artist. can't wait to hear more of what you and your team have planned

are you gonna put your progress up here or on the facebook or both?

December 11, 2015, 04:25:45 PM #3 Last Edit: December 11, 2015, 04:44:11 PM by ultronsu
Both

Post Merge: December 11, 2015, 04:44:11 PM

Op will be updated once we start