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Author Topic: Setting up brawlex  (Read 8385 times)
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Ebola16
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    « Reply #15 on: April 08, 2016, 08:20:24 AM »


    Wow. Ok then there's always this one http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210784
    Use the 4GB version as I'm not sure if the 2GB version has the SDHC code in it.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

    Flaya
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    « Reply #16 on: April 08, 2016, 08:59:16 AM »


    Seems the vault is having issues. I get the dl link from mediafire, but it just sits there, not downloading.

    Post Merge: April 08, 2016, 01:31:41 PM
    I've been trying to get the file for a few hours now, but it goesas far as 46% then breaks.

    Will try again tomorrow, as it seems that there is something that's not playing right with downloading today.
    « Last Edit: April 08, 2016, 01:31:41 PM by Flaya » Logged

    Ebola16
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    « Reply #17 on: April 08, 2016, 09:57:31 PM »


    I use mediafire for my links too but it does have issues on rare occasions.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

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    « Reply #18 on: April 09, 2016, 12:11:15 AM »


    Yes. I managed to get it about about an hour ago, but it gives me black screen when launching. I tried different hook types, but the best result was from default vbi where I got to the roster screen before freezing with an annoying beeeeep....
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    Ebola16
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    « Reply #19 on: April 09, 2016, 01:13:17 AM »


    Not what I was expecting at all...
    So you successfully loaded Project M through USB Loader GX. Did you change anything else other than the files on the SD card and Gecko's hooktype?

    What is the format of your SDHC card? It should be FAT32.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

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    « Reply #20 on: April 09, 2016, 01:48:40 AM »


    Yes Project M loads fine. Didn't change anything else. Format is FAT32 32kb.

    Is there perhaps something else I need or need to do before using Brawlex builds?

    Or am I correct in assuming that it's just a matter of putting the files on the SD card?

    I tried starting from scratch with reformatting the card and installing the things one by one, but I get the same result.
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    Ebola16
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    « Reply #21 on: April 09, 2016, 02:28:53 AM »


    Try running the pack using the included project m launcher included in the 4GB download. It should be available through the homebrew channel if you use the included apps folder. You'll need to use the actual disk for it though. I just want to see if this fails too. I believe it uses a VBI hook initially and switches to AXNextFrame after that.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

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    « Reply #22 on: April 09, 2016, 02:39:58 AM »


    It runs great using the original disc.

    Re-ripped it to make sure I got a 100% working copy. md5 matches.

    So it's not an issue with my backup.
    « Last Edit: April 09, 2016, 02:43:06 AM by Flaya » Logged

    Ebola16
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    « Reply #23 on: April 09, 2016, 02:47:59 AM »


    Now we're getting somewhere. Does it work with the original disc using both Project M's loader and the Ocarina homebrew app?
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

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    « Reply #24 on: April 09, 2016, 02:54:06 AM »


    Yes it does. And I'm downloading the Legacy 1.3 pack to see if that works. Just to eliminate the faulty pack suspect. Smiley

    Well it gives the same results. Don't have a 2GB card to try anything but the sdhc packs, otherwise I'd try that too..


    Is there a way to run it from USB?

    Like if I put my backup and the brawlex pack on a seperate stick and use that?
    « Last Edit: April 09, 2016, 03:03:39 AM by Flaya » Logged

    Ebola16
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    « Reply #25 on: April 09, 2016, 03:05:13 AM »


    Ok, so the last Brawlex pack you downloaded worked outside of USB Loader GX.

    The next most likely problem is with USB Loader GX settings. Replacing the usbloader_gx folder in /apps with a default one may solve the problem after reconfiguring it. It's possible some setting got inadvertently changed.

    The other possibility is a custom IOS was installed that's either extremely outdated or partially incompatible with USB Loader GX's Ocarina loader. If a reset of USB Loader GX doesn't work it may be better to post on a USB Loader GX forum since the problem seems to be confined to USB Loader GX now.

    Post Merge: April 09, 2016, 03:14:14 AM
    I use USB Loader GX with Brawlex so it's definitely possible but a dedicated USB Loader GX forum would be better for troubleshooting issues than my suggestions. Especially since installation methods have changed since I installed it.
    « Last Edit: April 09, 2016, 03:15:32 AM by ebola16 » Logged

    Brawlex Advancements (Supplement to the Brawlex thread's original post)
    I use RSBE Brawlex v2.0.0.0 Extended, Win 10, and 3ds Max (3ds Max Guide). Refresh to see my imports!

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    « Reply #26 on: April 09, 2016, 03:25:19 AM »


    Great, thank you for your help. Smiley

    Will conduct further research and if I manage to figure it out, I'll make sure to post back how. Smiley
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