Attack animation edits?

Started by Manveru, May 08, 2010, 02:42:11 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

May 08, 2010, 02:42:11 AM Last Edit: May 08, 2010, 06:12:08 AM by Manveru
So I'm working on a Dedede texture and I put a new picture as the hammer star, but it changes whenever he uses his rocket hammer attack. I opened the eff_dedede_hummer (yes, that IS what it's called) and altered the star on it to the new picture. How do I actually get that to show up?

EDIT: What I mean is that DeDeDe's main texture is one .pac file and his textures that contain the hammer when it's being used is a different .pac file entirely...so how do I get them to work together?


Get on the IRC! #kcmm on EsperNet

so you edited the star in both the FitDedede.pac And the FitDedede##.pac/pcs?

Quote from: DemonBoy on May 08, 2010, 06:19:11 AM
so you edited the star in both the FitDedede.pac And the FitDedede##.pac/pcs?

Yes. do I just have to take the fitDeDeDe.pac and add it to the fighter folder on the SD card? Or will that change the animation for all his skins, not just the green one?


Get on the IRC! #kcmm on EsperNet

Bump....someone has to be able to help me ;_;


Get on the IRC! #kcmm on EsperNet

you need the FitDedede.pac in your dedede folder and yes it will change it for all charaters.

Tried that, it still doesn't change it.


Get on the IRC! #kcmm on EsperNet

hmm... im not sure. it should be working. may i see your files?


your animation pac is named FitDedede02ect.pac? its supposed to be FitDedede.pac.
and the other one is a youtube video? O.o

OH CRAP, that was VERY much the wrong link!! Sorry about that!

Character .pac file

and I changed the name to FitDeDeDe.pac, it just had that name from the folder I uploaded it from


Get on the IRC! #kcmm on EsperNet

oh ok. i see the problem now. you forgot to edit the other texture data set in your FitDedede##.pac.

wait, what? There's a texture for his rocket hammer in there?


Get on the IRC! #kcmm on EsperNet

yeah. it goes like this:

ModelData[0]
TextureData[0] <-- the one you edited
ModelData[10]
TextureData[0] <-- the one you need to edit

just edit that seconed one and it should work fine.

Yay, it fixed it! and I actually didn't need the FitDeDeDe.pac file, either. Just needed to change the other texture. Thanks!


Get on the IRC! #kcmm on EsperNet