[Solved] BrawlEx CSS not showing right icons

Started by DUMMY, December 28, 2016, 12:35:47 PM

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December 28, 2016, 12:35:47 PM Last Edit: December 30, 2016, 11:49:29 PM by Black Kyurem
I don't know why but the character in slot 5D is calling up the CSS icon for character in slot 41. Though it still shows it's CSP correctly. I'm not sure what the issue is, all my other BrawlEx characters have the correct CSS and CSP. The only problem is the new one (5D).

You've probably not set the Pat0 entries properly. You might wanna check that again


It's MenSelchrFaceI_TopN__0 where it says Face02

I'm not seeing that file in the sc_selcharacter

Quote from: Black Kyurem on December 29, 2016, 02:01:43 PM
I'm not seeing that file in the sc_selcharacter

How the...

Could you possibly send the file to me?


December 29, 2016, 05:55:33 PM #7 Last Edit: December 29, 2016, 06:01:44 PM by CraptainFalcon
Before I open it, what is the cosmetic ID you used for character 5D?

EDIT: Nvm, I assume it's 1801. In my experience, cosmetic ID going over 130 will not display the CSS icon properly. I usually stay between 65-129 and It will display properly. Your ID's are properly set in the Pat0's though

Clone 5D (Cloud) is set to cosmetic slot 200. Though I have other clones over 130 that function properly (160, 150, 180)

Post Merge: December 30, 2016, 03:27:44 PM

Are the textures maybe not named correctly?

Quote from: Black Kyurem on December 30, 2016, 03:27:14 PM
Clone 5D (Cloud) is set to cosmetic slot 200. Though I have other clones over 130 that function properly (160, 150, 180)

Post Merge: December 30, 2016, 03:27:44 PM

Are the textures maybe not named correctly?

That seems to be your problem. You don't have 200 set in MenSelchrFaceA_TopN__0 - MenSelchrFaceI_TopN__0 (Pat0 entries). Or even in the Name entries for him. The CSP's are showing up because they use 200 but the name and CSS icon wont show up because you havent set the Pat0's


You go to the files I mentioned before, in MiscData[30] of sc_selcharacter. You go to where it says AnmTexPat(NW4R) and the files are there. It seems you've done it for your other clones but not for Cloud. After you edit MenSelchrFaceA, export that and replace the MenSelchrFaceB - MenSelchrFaceI with the exported file. Remember to change the frame count to 2001

There we go, that fixed it. I hadn't edited that file since I added Dragonite 4 months ago.