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Author Topic: Alloy and Others help.  (Read 3554 times)
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yogurtgun1245
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« on: May 23, 2010, 09:37:16 AM »


I've been trying to get the alloys working for a long time but they never seem to work with anything I ever change, I've read the same thing multiple times and it always looks like its going to work, but then when i select the character i get mario, kirby, captain falcon or zelda instead of the alloys even though all of them are occurring twice on the character selection screen.
This is my current codeset:
RSBE01
Smash Bros Brawl (US)
Custom Character Select

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 04697EEC 60000000
* 046900E8 60000000
* 04697F58 60000000

Custom CSS V3 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900D8 00000008
* 2C170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 00010206 161F0811
* 12091A0E 0713251B
* 21260D05 14171022
* 200B270C 15240304
* 0A231918 4C4A4E40
* 465C5D5E 29000000
* 465C5D5E 29000000

Alloy victory poses
* 0477F8EC 60000000

Custom Random V1 [spunit262 + Ownasaurus]
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00010203 06070811
* 12091A0E 1716131B
* 21260D05 14101F25
* 200B270C 15242218
* 0A231904 5D5E5C0F
<!--[!include:Status modifier information]-->

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000
<!--[!include:Status modifier information]-->

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000
<!--[!include:Status modifier information]-->

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000
<!--[!include:Status modifier information]-->

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6
<!--[!include:Status modifier information]-->

Allow Replays Longer Than Three Minutes:
* 040EB804 60000000
<!--[!include:Status modifier information]-->

Taunt enables Final Smash (Creator Y.S., Ported by bkrich)
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
<!--[!include:Status modifier information]-->

Allow overlapping objects:
* 01521D58 00000001
<!--[!include:Status modifier information]-->

Stage Editor Place Anywhere v2 [PizzaBoy]
* 4A000000 81000000
* 30653264 01010101
* 10521D58 00000001
* E2000001 80008000
<!--[!include:Status modifier information]-->

Stage Editor Unlimited Parts v2.1 [PizzaBoy]
* 4A000000 81000000
* 30653264 01010101
* 14529E5C 00000000
* E2000001 80008000
<!--[!include:Status modifier information]-->

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
* 4A000000 90180B44
* 38000000 00FF1000
* 10000000 0000000C
<!--[!include:Status modifier information]-->

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
* 4A000000 90180B44
* 38000000 00FF1100
* 10000000 0000000C
<!--[!include:Status modifier information]-->

Hold R for Practice Stage
* 284DE4B0 000000A0
* 4A000000 81000000
* 145E25D8 00000037
* E2000002 80008000
<!--[!include:Status modifier information]-->

Hold L for Target Test
* 284DE4B0 000000C0
* 4A000000 81000000
* 145E25D8 00000038
* E2000002 80008000
<!--[!include:Status modifier information]-->

Hold Y for Result Stage
* 284DE4B0 00000880
* 4A000000 81000000
* 145E25D8 00000028
* E2000002 80008000
<!--[!include:Status modifier information]-->

Hold X for Home Run Contest
* 284DE4B0 00000480
* 4A000000 81000000
* 145E25D8 00000034
* E2000002 80008000
<!--[!include:Status modifier information]-->

Use Custom Hacked Characters
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 0401CD0C 4858B1F4
* 065A7F00 00000078
* 2C030000 4182000C
* 4BA7DD51 48000068
* 60000000 80780014
* 2C03FFFF 4082000C
* 8078000C 48000050
* 9421FF88 BC810008
* 38F80030 80B8000C
* 38A5FFFF 38C7FFFF
* 8C650001 8C860001
* 2C040000 41820010
* 7C032000 4182FFEC
* 4BFFFFE4 7C673050
* 7C632850 3863FFB8
* 7C7E1850 B8810008
* 38210078 4BA74D9C
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000
<!--[!include:Status modifier information]-->

Player 1 modifiers [all by Y.S.]

Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers [all by Y.S.]

Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers [all by Y.S.]

Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers [all by Y.S.]

Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Stage Builder codes [all by pizzaboy]

Unlimited objects
05529E5E 00000000
Removes the limitations how many objects you may place!

Allow Overlapping
01521D58 00000001
Allows putting one object above each other

Other codes

Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001
Screenshot, screenshots, screenshots!

Comment area (no codes anymore)

Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info
Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Custom Stage Menu
* 066B1E64 00000048
* 7F43D378 7F24CB78
* 480070E5 80180040
* 2C000002 41820010
* 2C030029 41820078
* 4800005C 4B9FD78D
* 2C030033 41810068
* 2C030028 41810048
* 2C030024 41810058
* 4800003C 60000000
* 046B1F04 4800002C
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 006B929C 0000001F
* 066B99D8 0000001F
* 00010203 04050709
* 080A0B0C 0D0E0F10
* 11141516 1A191217
* 0618131D 1E1B1C00
* 006B92A4 00000012
* 066B9A58 00000012
* 1F202122 25242326
* 27282A2B 2C2D2E2F
* 30290000 00000000
* 06407AAC 00000062
* 01010202 211B0D0D
* 130F0303 16120404
* 19150E0E 0C0C1410
* 09090B0B 2E3B3038
* 2B34323A 1D171511
* 2F372A33 241E2C35
* 2D36330A 1E18221C
* 231D0606 29320707
* 251F1C16 1F191814
* 08080505 3139201A
* 17130000 26642864
* 34643564 36643764
* 38640000 00000000

Custom SSS [spunit262]
* 066B1E64 00000048
* 7F43D378 7F24CB78
* 480070E5 80180040
* 2C000002 41820010
* 2C030029 41820078
* 4800005C 4B9FD78D
* 2C030033 41810068
* 2C030028 41810048
* 2C030024 41810058
* 4800003C 60000000
* 046B1F04 4800002C
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 006B929C 0000001F
* 066B99D8 0000001F
* 00010203 04050709
* 080A0B0C 0D0E0F10
* 11141516 1A191217
* 0618131D 1E1B1C00
* 006B92A4 00000012
* 066B9A58 00000012
* 1F202122 25242326
* 27282A2B 2C2D2E2F
* 30290000 00000000
* 06407AAC 00000062
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3B0064 260A2832
* 34053504 36113702
* 38070000 00000000

Default Settings Modifier[Igglyboo, Brkirch, and FMK]
*24494A98 80000000
*20523300 00000000
*04523300 DEADBEEF
*42000000 90000000
*0417F360 00000102
*0417F364 03000A00
*0417F368 00000100
*0417F36C 01000000
*E0000000 80008000
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DocStrange
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    « Reply #1 on: May 23, 2010, 09:48:53 AM »


    The alloys aren't in your css code. You need to add 2e 2f 30 and 31 where you have the 00 now.
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    yogurtgun1245
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    « Reply #2 on: May 23, 2010, 09:54:15 AM »


    The alloys aren't in your css code. You need to add 2e 2f 30 and 31 where you have the 00 now.
    Alright, I'll try that.

    « Last Edit: May 23, 2010, 10:28:58 AM by yogurtgun1245 » Logged


    yogurtgun1245
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    « Reply #3 on: May 23, 2010, 10:29:04 AM »


    It didn't work. What portions of code(s) do I modify? 
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    DocStrange
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    « Reply #4 on: May 23, 2010, 07:30:33 PM »


    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900d8 00000008
    2c170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002D
    00090C0D 0515140E
    02011A03 04082111
    0F24061F 16231B20
    2513070B 19175E5C
    5D10180A 12222627
    294A4E40 46000000

    This is my CSS with the Alloys added in.
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    yogurtgun1245
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    « Reply #5 on: May 23, 2010, 08:04:17 PM »


    I used that exact code, yet still Mario is still Mario and same goes for the others.
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    ASF1nk
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    « Reply #6 on: May 24, 2010, 12:37:52 AM »


    where's the file patch code? and you have independent pokemon and css giga fix twice.
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    yogurtgun1245
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    « Reply #7 on: May 24, 2010, 03:57:55 AM »


    where's the file patch code? and you have independent pokemon and css giga fix twice.
    That may be what I'm missing.
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    DocStrange
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    « Reply #8 on: May 24, 2010, 07:48:06 AM »


    Oh wow, I just assumed it was in there since it's like, the basis of everything lol. Yeah get yourself the latest file patch code (you should be able to get it from the Brawl+ site in the text file download) and you should be good.
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    yogurtgun1245
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    « Reply #9 on: May 24, 2010, 02:05:46 PM »


    Oh wow, I just assumed it was in there since it's like, the basis of everything lol. Yeah get yourself the latest file patch code (you should be able to get it from the Brawl+ site in the text file download) and you should be good.

    I added the file patch code and no dice.
    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    Is that the correct code?

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    ASF1nk
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    « Reply #10 on: May 24, 2010, 08:28:45 PM »


    did you delete the duplicates you had? <.<
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    yogurtgun1245
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    « Reply #11 on: May 25, 2010, 03:58:33 AM »


    did you delete the duplicates you had? <.<
    Yes, its seems there is something more involved.
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    yogurtgun1245
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    « Reply #12 on: May 25, 2010, 02:01:39 PM »


    I turned on my Wii today and it works, thanks for trying to help out everyone!
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