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Strap loader (Editing, not placement)
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Topic: Strap loader (Editing, not placement) (Read 2913 times)
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Eggroll900
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Strap loader (Editing, not placement)
«
on:
July 19, 2009, 07:39:04 PM »
Ok, I tried editing the Strap Loader using ASH and Irfanview. When I tried step2_Create on ASH, for every teexture it said "This is not a valid texture, it will be ignored". What do I do?
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stickman
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Why are you hitting yourself?
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Re: Strap loader (Editing, not placement)
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Reply #1 on:
July 19, 2009, 08:07:29 PM »
what is irfanview? you i think there are some indexed pictures in there so you need to use PS or gimp
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Eggroll900
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Re: Strap loader (Editing, not placement)
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Reply #2 on:
July 19, 2009, 10:28:54 PM »
I indexed with GIMP, used Irfanview for actual editing.
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VILE
Badass.
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Re: Strap loader (Editing, not placement)
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Reply #3 on:
July 19, 2009, 11:25:18 PM »
Is it an actual TGA file?
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Zephiel:
You know what I really like on my stack smash?
Texture updates.
Androu1:
@Zephiel: “your†Stack Smash?
Eggroll900
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Re: Strap loader (Editing, not placement)
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Reply #4 on:
July 20, 2009, 09:29:23 AM »
Yes. I only messed with the TGAs, not any of the other files that came out...
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VILE
Badass.
Holy Kitten
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Re: Strap loader (Editing, not placement)
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Reply #5 on:
July 21, 2009, 03:16:28 AM »
Did you rename it at all? Did you rename any of the folders?
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Zephiel:
You know what I really like on my stack smash?
Texture updates.
Androu1:
@Zephiel: “your†Stack Smash?
Eggroll900
Newbie Kitten
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Posts: 8
Re: Strap loader (Editing, not placement)
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Reply #6 on:
July 31, 2009, 08:48:31 AM »
No. I think my problem lies in the other files. The .clr0, .Scn0, & .Vis0 files. What are those?
Another thing is I didn't mess with pallettes. Should I have?
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