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JDub
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    « on: June 23, 2010, 06:46:55 AM »


    I've been trying to remove stage polygons but whenever I try to remove them, they're still there. I've used the Automatic Polygon Deleter and I tried hexing them off but nothing is working. For reference this is what I'm trying to remove. I'm also using Clean Temple for the final product.
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    Beyond
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    « Reply #1 on: June 23, 2010, 06:49:24 AM »


    I've been trying to remove stage polygons but whenever I try to remove them, they're still there. I've used the Automatic Polygon Deleter and I tried hexing them off but nothing is working. For reference this is what I'm trying to remove. I'm also using Clean Temple for the final product.

    Have you tried hexing them off manually?
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    « Reply #2 on: June 23, 2010, 07:54:26 AM »


    Someone actually did the same thing, I saw it at smashboards, but I couldn't find it, and if you still want to,
    http://www.smashboards.com/showthread.php?t=260425
    It has some errors, but it worked fine on stages for me.
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    JDub
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    « Reply #3 on: June 23, 2010, 08:35:24 AM »


    I've been trying to remove stage polygons but whenever I try to remove them, they're still there. I've used the Automatic Polygon Deleter and I tried hexing them off but nothing is working. For reference this is what I'm trying to remove. I'm also using Clean Temple for the final product.


    Have you tried hexing them off manually?
    I assume when you say that you mean dropping the model and polygons into a hex editor (in my case HxD) and hex them off. 
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    « Reply #4 on: June 23, 2010, 09:00:08 AM »


    You should hex off the vertex sets instead of the polygon. I don't know if it helps prevent the stage from being buggy but regardless hexing off vertex instead of polygon is better 9 out of 10 times.
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    « Reply #5 on: June 23, 2010, 10:05:16 AM »


    I've been trying to remove stage polygons but whenever I try to remove them, they're still there. I've used the Automatic Polygon Deleter and I tried hexing them off but nothing is working. For reference this is what I'm trying to remove. I'm also using Clean Temple for the final product.


    Have you tried hexing them off manually?
    I assume when you say that you mean dropping the model and polygons into a hex editor (in my case HxD) and hex them off. 

    srsly, see my post above, its much easier
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    « Reply #6 on: June 23, 2010, 10:47:40 AM »


    You should hex off the vertex sets instead of the polygon. I don't know if it helps prevent the stage from being buggy but regardless hexing off vertex instead of polygon is better 9 out of 10 times.
    Do what he said. Same process as manually hexing them off except you hex off the vertex points instead of the entire polygon. It's usually less glitchy as well.
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    JDub
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    « Reply #7 on: June 23, 2010, 10:52:19 AM »


    Thanks guys. I didn't even think of hexing of the vertex sets.
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    TheZac268™
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    « Reply #8 on: June 23, 2010, 11:22:29 AM »


    Wow, to make my Clean Temple I did it the hard way! I vertexed all of the polygons that I didn't want to see under the stage and toward the back XD! And I didn't have to worry about glitches! With, of course, the exception of shadows...  I see what you did there ...
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