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« Reply #60 on: July 18, 2010, 05:35:42 PM » |
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I can heal the character if that's what you're asking. Animations are easy, I'll get those done. I'm going to put my Ganon PSA on hold, I guess. This will be awesome!
Do you want any changes to the moveset? Or just leave it as is?
I need a list of what you want me to do in PSA, okay?
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« Last Edit: July 18, 2010, 05:37:30 PM by Hollow »
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« Reply #61 on: July 18, 2010, 05:39:06 PM » |
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Yes, that's what I meant. But can you do it the way I described it? With charging and such?
Also, can we get like, "effects" so to speak? For example, whenever Cure is cast, it has like, a green type of magical effect. Think Zelda's sparkles. And then, if it was charged, the effect would be more, prominent so to speak. Same for attacks like Sparkstrike and others.
I'm so glad you're excited about it! 8D
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« Reply #62 on: July 18, 2010, 05:40:32 PM » |
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I'm not sure I can charge it. I can heal the chracter, though.
I could put a green glow around ike when Cure is cast, also.
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« Reply #63 on: July 18, 2010, 05:46:48 PM » |
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sorry for double posting, but, do you want a different animation for Cure?
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« Reply #64 on: July 18, 2010, 06:01:48 PM » |
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Well, we don't have an animation for Cure yet, so yes. I would like it to look something like this:
At 0:21, she puts her hand to her chest, and starts to summon Odin, I like what she does at 0:23, too, where it looks like she's sort of holding it. I would like something like that. And the green glow would be great. (:
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« Reply #65 on: July 18, 2010, 06:10:14 PM » |
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Marth's Up taunt looks perfect for that. I could slow it down, like you said.
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« Reply #66 on: July 18, 2010, 06:15:10 PM » |
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Yes, that would be wonderful. Now since I haven't messed with the PSA myself, because I don't currently have my Wii where I am (I have to go pick it up at a friends), I don't really know what to change yet. But I mean, you yourself have say so, too. I want you to edit what you think is best: this is the first PSA that is really a group project. ^_^
So, what you could do, is edit/change a few things, and then upload it when I have my Wii. (:
Also, I'd prefer you used the texture, if that's okay, when testing just to see if her body animates properly.
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« Reply #67 on: July 18, 2010, 06:36:23 PM » |
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Crap. For some reason when I put the animations on ike, it gets all screwed up. I'll try link's side taunt.
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« Reply #68 on: July 18, 2010, 06:56:56 PM » |
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Marth's animations? Or the actual moveset? Now I'm starting to worry.
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« Reply #69 on: July 18, 2010, 07:07:30 PM » |
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No, I got Link's animation to work, and I made him glow green while healing. The actual moveset is fine. The same thing in air, too, right?
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« Reply #70 on: July 18, 2010, 08:06:56 PM » |
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That should be fine!  Excited to see it. And I meant, can you use the Lightning model I gave you when testing? So we can see if HER body animates properly. 
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« Reply #71 on: July 19, 2010, 06:55:09 AM » |
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u said u need testers? I can help out with that
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« Reply #72 on: July 19, 2010, 02:58:18 PM » |
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Yeah, the download for the moveset we have so far is on the front page. We're not releasing the Lightning texture yet, however. Once it's completely finished we will.
Go ahead and download the Ike PAC and the FitIkeMotionEtc, and tell us what you think.
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« Reply #73 on: July 19, 2010, 03:00:21 PM » |
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What do you want me to do for the moves that he didn't do?
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« Reply #74 on: July 19, 2010, 03:09:47 PM » |
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Well, I think I talked about it on the 4th page. I think the moves he left out were the Dair, Down B, and Up B, right? Those are the moves I talked about, like Cure for down B, remember? Also, if there's anything that you'd think would be cool, by all means, tell me! 
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