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« Reply #330 on: September 06, 2010, 11:16:53 AM » |
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What should be happening is:
1. Down smash shouldn't freeze (lolobv) 2. After the neutral B connects, it should set off a little explosion like PK Fire... 3. Same with the aerial down B. It should send a little thingy that sets off a big explosion on contact...
And I'll fix the up B.
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« Reply #331 on: September 06, 2010, 11:20:40 AM » |
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What should be happening is:
1. Down smash shouldn't freeze (lolobv) 2. After the neutral B connects, it should set off a little explosion like PK Fire... 3. Same with the aerial down B. It should send a little thingy that sets off a big explosion on contact...
And I'll fix the up B.
After playing around with the neutral B, I've realized it only hits opponents around their legs/feet and below them. This still gives 5% damage, but doesn't cause them to flinch at all, and makes a coin sound for me. (This is probably because of the whole PAL/NTSC thing) The down smash for me, though, does freeze. The midair down b lacks an explosion and gives them 1% damage without a flinch. And the up b lacks hitboxes (if it needs any).
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« Reply #332 on: September 06, 2010, 11:22:21 AM » |
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After playing around with the neutral B, I've realized it only hits opponents around their legs/feet and below them. This still gives 5% damage, but doesn't cause them to flinch at all, and makes a coin sound for me. (This is probably because of the whole PAL/NTSC thing)
The down smash for me, though, does freeze.
The midair down b lacks an explosion and gives them 1% damage without a flinch.
And the up b lacks hitboxes (if it needs any).
That makes sense now... I'm on it!
Although I have no idea what happened with the aerial down B...
And up B hitboxes, too... I'll fix that, too...
Sorry again >_>
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« Reply #333 on: September 06, 2010, 11:36:24 AM » |
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After playing around with the neutral B, I've realized it only hits opponents around their legs/feet and below them. This still gives 5% damage, but doesn't cause them to flinch at all, and makes a coin sound for me. (This is probably because of the whole PAL/NTSC thing)
The down smash for me, though, does freeze.
The midair down b lacks an explosion and gives them 1% damage without a flinch.
And the up b lacks hitboxes (if it needs any).
That makes sense now... I'm on it!
Although I have no idea what happened with the aerial down B...
And up B hitboxes, too... I'll fix that, too...
Sorry again >_>It's not your fault, you're doing an amazing job for not being able to test it. Heck, you're doing an amazing job even if you could test it whenever you wanted. Also, I have to ask, on the side b, are you wanting it to be the same as ike's just with a different animation? Currently, all it does is have Zelda's side b beginning, then Ike's side b attack. You can still charge and everything, and I think it goes faster, but it's essentially the same attack. Idk if this was meant to be like that so it can be edited later, or if it's supposed to be like that in the final version, but this is how it is now.
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« Reply #334 on: September 06, 2010, 11:39:06 AM » |
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It's not your fault, you're doing an amazing job for not being able to test it. Heck, you're doing an amazing job even if you could test it whenever you wanted.
Also, I have to ask, on the side b, are you wanting it to be the same as ike's just with a different animation?
Currently, all it does is have Zelda's side b beginning, then Ike's side b attack. You can still charge and everything, and I think it goes faster, but it's essentially the same attack.
Idk if this was meant to be like that so it can be edited later, or if it's supposed to be like that in the final version, but this is how it is now.
Actually, the side B is supposed to be Thunder, but I never got around to doing it...
Those Zelda animations were because I was going to use them for another move, but then I realized that it wasn't going to work out but I never got rid of the animations >_>
I'll make it now, then...
Sorry for totally forgetting that there was a side B >_>
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« Reply #335 on: September 06, 2010, 11:53:23 AM » |
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It's not your fault, you're doing an amazing job for not being able to test it. Heck, you're doing an amazing job even if you could test it whenever you wanted.
Also, I have to ask, on the side b, are you wanting it to be the same as ike's just with a different animation?
Currently, all it does is have Zelda's side b beginning, then Ike's side b attack. You can still charge and everything, and I think it goes faster, but it's essentially the same attack.
Idk if this was meant to be like that so it can be edited later, or if it's supposed to be like that in the final version, but this is how it is now.
Actually, the side B is supposed to be Thunder, but I never got around to doing it...
Those Zelda animations were because I was going to use them for another move, but then I realized that it wasn't going to work out but I never got rid of the animations >_>
I'll make it now, then...
Sorry for totally forgetting that there was a side B >_>SmashBros64 Effect. Lol. Well I'm very impressed with how far this has gotten.
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« Reply #336 on: September 06, 2010, 08:47:37 PM » |
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Wow, a lot has happened! I'm going to test this myself tonight, and update with what I think is a keeper and what needs to be changed. I'm really proud of you Sumire.
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« Reply #338 on: September 11, 2010, 12:14:35 PM » |
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Okay, I lied. I haven't had time to test it. But the one above me, I'm going to test as soon as I get my new contacts. I forgot to take them out last night and I can't find one of them. I hope it's not in my eye. . . ewwww.
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« Reply #339 on: September 11, 2010, 05:11:01 PM » |
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I can do vids if you want but where's the texture lightning ? I only see motion and moveset
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« Reply #340 on: September 11, 2010, 09:53:10 PM » |
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We're not releasing it until the actual texture itself is finished. Mariokart hasn't really been working on it.
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« Reply #341 on: September 21, 2010, 03:15:21 PM » |
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Hey, MK here.
last time I was here I had just replaced my PC with a new PC equipped with Win7. Since then I've been modding SoulCalibur2 and DigitalGirl. Also been playing ALOT of MassEffect2 and HaloReach ^_^
anyway I thought it time to put a close on this. I'll get files finalized and uploaded. Bugged or not.
My original plan of using vertexWeights doesn't seem feasibly without creating a whole model importer / exporter. which I could probably do after months and months of man hours. However, I'm just not interested in that. so we're stuck with basic vertex hacking.
One Last Note, is that I no longer have a Wii. so won't be able to test or provide screenshots. I'll leave that to you guys to do and apply any necessary fixes.
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« Reply #342 on: September 21, 2010, 03:24:31 PM » |
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Aww MK what happened to your wii >.<
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Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]
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« Reply #343 on: September 21, 2010, 03:29:52 PM » |
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I gave it to my sister... <.<
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« Reply #344 on: September 21, 2010, 03:31:28 PM » |
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Oh wow xD i would never do that
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Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]
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