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« Reply #585 on: April 09, 2011, 06:55:44 AM » |
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Maybe a new stage based of MGS should be great... Maybe Shadow Moses the place of the Helicopter. Spoiler! Revealed the end of MGS4.
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« Last Edit: April 09, 2011, 06:58:12 AM by KTH »
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« Reply #586 on: April 09, 2011, 07:10:51 AM » |
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Yes it would be. My original plan was to have the Metal Gear hangar for Gray Fox's stage, but I am devoid of resources from MGS1/TTS... If anyone cares, like I mentioned in that thread, GF is still being worked on and tweaked.
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« Reply #587 on: April 09, 2011, 08:59:32 AM » |
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Actually, Otacon's office would be perfect for Gray Fox's stage. KTH, I already suggested you're idea, but nobody has done it.
If we could somehow convert the Heliport model from Twin Snakes into MDL0, we could have ourselves somthing awesome, possibly it's MGS4 look if somone is skilled enough to retexture it...
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« Reply #588 on: April 10, 2011, 08:47:57 AM » |
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Blah Blah Blah Gray Fox Blah Blah Blah Hurtbox Fix Blah Blah Blah Update Blah Blah Blah Released http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027Blah Blah Blah Hand over model of Otacon's Lab blah blah if you want it made blah blah blah
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« Reply #589 on: April 10, 2011, 10:15:21 AM » |
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Nice job. Will ask Friedslick to get you the model. Are you going to vertex a regular stage based on the model or are you going to try convert the model into MDL0.
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« Reply #590 on: April 10, 2011, 10:17:44 AM » |
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The former. That darn converter still ain't finished yet.
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« Reply #591 on: April 13, 2011, 04:10:51 AM » |
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Does V0.4 Gray Fox have some MGS-related textures? Y'know, MGS2-styled, MGS1-styled, MGS1 3rd Playthrough, and open mask Jaeger.
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  Climaxing to a jump scare would be pretty great.
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« Reply #592 on: April 13, 2011, 07:43:56 AM » |
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MGS1 3rd Playthrough is the alternate Red team texture.
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« Reply #593 on: April 15, 2011, 03:52:59 PM » |
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Actually, Gray Fox's default textures for Brawl are different than the MGS-styled textures. His main texture for Brawl is more colorful and more childish than the MGS styled one.
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« Reply #594 on: April 15, 2011, 06:59:49 PM » |
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Oh that's right. was the Cyborg Ninja in MGS2. I'm gonna go look into that, extract, and put on Gray Fox.
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« Reply #595 on: April 15, 2011, 07:17:09 PM » |
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Gray Foxknight should have MGS4 Raiden as well. >_>;
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  Climaxing to a jump scare would be pretty great.
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« Reply #596 on: April 15, 2011, 07:33:01 PM » |
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When we can extract MGS4 textures, we'll talk. -_-
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« Reply #597 on: April 15, 2011, 10:03:21 PM » |
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Not to burst anyone's bubble, but it's possible MGS4 textures can be VERY complicated and coded very deap into the game. What I mean by complicated is that it's possible that textures such as Snake's mustache may be in a seperate file, not alone all the Octocamo camos in the game... I mean, there has to be at least over a thousand of them.
It's possible Raiden's textures may be complicated. Until we become pros at ripping PS2 MGS3's textures we MAY have a chance at MGS4's...
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« Reply #598 on: April 15, 2011, 10:12:18 PM » |
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With how MGS2 and MSG1 and TTS organizes stuff, I'm almost certain that the Stage.dat of MGS3 holds all of the game's models, animation, and textures.
How odd. I got the MGS2 Cyborg Ninja model extracted with the textures, but I can't seem to find or comprehend where all of them are supposed to be mapped.
I'll look more into it tomorrow.
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« Reply #599 on: April 29, 2011, 01:39:03 AM » |
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Figuring out where all the textures go was such a pain. Thank goodness for The Document of MGS2. MGS2 Cyborg Ninja Texture is at 60%.  Edit: I woke up, and now I am at 70%.
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« Last Edit: April 29, 2011, 11:20:22 AM by EternalYoshi »
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