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Author Topic: Actions and animation names  (Read 23788 times)
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Kevinrus778
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« Reply #30 on: August 05, 2009, 11:09:47 PM »


Not to be extremely random or anything but...I've seen someone post here, or somewhere in particular on this board about making one of their characters able to jump more than twice...How is this done? I have yet to find something related to jumping that could alter the amount of jumps possible -_-
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Segab
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    « Reply #31 on: August 05, 2009, 11:18:47 PM »


    Plasmakirby's samus can just 3 times before her up B
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    Kevinrus778
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    « Reply #32 on: August 06, 2009, 12:02:58 AM »


    Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*

    I just hope I can find out how to edit jumps so I can finish up my Diddy..Well, not finish up, but release a semi-1.0 version of him -_- (He's really nothing special of course, because of the little knowledge I have with this stuff, but eh.)
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    Plasmakirby
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    « Reply #33 on: August 06, 2009, 04:26:20 AM »


    in the attributes section, there is a number, without a name, which has the number 2 for a value. that is your jump changer
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    dRage
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    « Reply #34 on: August 06, 2009, 04:35:40 AM »


    I'll quote myself from a different thread

    0x060 under Attributes it's undefined but people found that out yesterday. Should be two for most characters but keep in mind that the value needs to be in hex.
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    Plasmakirby
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    « Reply #35 on: August 06, 2009, 04:43:36 AM »


    thnx. i thought it was 060, but i wasn't sure.
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    Kevinrus778
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    « Reply #36 on: August 06, 2009, 10:07:31 AM »


    Yeah thanks guys. I was just trying to find out soon to finish my Diddy...But then I saw .Fade's Sheik, and I thought, "My Diddy can be better", lol. THAT, and Jose Gallardo's CC Shadow. That made me really depressed, lol.
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    MaxThunder
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    « Reply #37 on: August 06, 2009, 02:22:49 PM »


    Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*


    hey, that was me=)... and it was 50, not 60...
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    Kevinrus778
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    « Reply #38 on: August 09, 2009, 02:01:03 PM »


    Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*


    hey, that was me=)... and it was 50, not 60...

    HAha yes, you!
    And oh, 50, right, my B =\
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    AwesomeTurtwig
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    « Reply #39 on: August 11, 2009, 10:46:21 AM »


    Anyone know the animation name for when a character is pushing up against a wall?
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    kyzon
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    « Reply #40 on: August 11, 2009, 10:50:49 AM »


    Awesome. Try Rebound.. I havent tested it. but its the first movement before attacks and i have no idea what it means
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    FinalSoraRiku
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    « Reply #41 on: August 11, 2009, 12:27:35 PM »


    I think rebound is when you run into a wall.
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    kyzon
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    « Reply #42 on: August 11, 2009, 12:56:15 PM »


    whats the item holding animation??
    i'm tired of rebooting lol
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    Segab
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    « Reply #43 on: August 11, 2009, 02:12:21 PM »


    you don't have to reboot your wii to change the pac files..
    just remove the SD card, change the pac file, put it back in your Wii, change character to erase the temporary file, select back the edited character and you're done.
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    Gaddswell
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    « Reply #44 on: August 15, 2009, 11:12:10 PM »


    Does anyone know the animation name for Peach's floating?

    I'm fiddling around in her pac, but I can't find it.
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