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« Reply #615 on: October 27, 2011, 04:51:03 PM » |
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The files have been sent... On to rip MP1 & 2 Models and Textures
Guess who?
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« Last Edit: October 27, 2011, 05:05:19 PM by Nuke »
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« Reply #616 on: October 27, 2011, 05:28:23 PM » |
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The files have been sent... On to rip MP1 & 2 Models and Textures
Guess who?
You found her. :O
Also
Smoothed her out completely, just playing around with the textures. Still don't have it right. /:
Also, before we get too deep into this, I should warn you that since these models are not T-stanced, they will be difficult to work with unless someone vertexes them into T-stance.
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Muslims are literally murderers
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« Reply #617 on: October 27, 2011, 05:33:45 PM » |
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That looks epic..
Im sure we can find some one...
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« Reply #618 on: October 27, 2011, 05:35:00 PM » |
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Okay, don't vertex them T-Stanced. Rig it as the way it is, then when you have it all rigged T-Stance it and then export it =/
easy solution =3
that's how it should work, i mean, no need to do extra work when you can T-Stance using bone rotations.
And Darksamus =D
Only problem with Dark Samus =/ well for brawl stuffs, the guns on the opposite side =/
your gonna have to make all the animations from scratch, unless you plan to flip all of samus's animations as a one slot thing.
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« Last Edit: October 27, 2011, 05:36:04 PM by Ultraxwing »
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« Reply #619 on: October 27, 2011, 05:40:53 PM » |
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That looks epic..
Im sure we can find some one...
Beyond was vertexing the Gmod Gandrayda model, which I'll be honest will probably be easier to work with since she has less objects and is basically the same thing. XD
Okay, don't vertex them T-Stanced. Rig it as the way it is, then when you have it all rigged T-Stance it and then export it =/
easy solution =3 ... I'm pretty sure they must be in T-stance for them to work.
At least for them to work properly.
I mean, I guess in Gandrayda's case, I wouldn't mind as I would be entirely willing to reanimate her completely, but I don't think Nuke is willing to redo all of his animations... /:
Plus, some will just be skins, and would be too painful to reanimate them jst for that.
Anywho
In Brawl Box, nice and smooth. She even imported standing up, though she's facing the wrong way. XD
On to the Ridleys......
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« Reply #620 on: October 27, 2011, 05:43:22 PM » |
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I just found a mirror option in 3DS max and now its the right way... =D
@Gamme: Nice
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« Reply #621 on: October 27, 2011, 05:44:28 PM » |
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I think I know why they aren't T-stanced. You didn't captured them unposed, huh?
Because I just looked at Ridley and he's definitely in a familiar pose.
... would it be possible for you to do that?
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« Reply #622 on: October 27, 2011, 05:49:19 PM » |
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Or make basic bones, and just rig them and weight them. and t-Stance them, remove the temporary bones then add in the official ones.
solution found =3
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« Reply #623 on: October 27, 2011, 05:51:17 PM » |
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I got all the models from the logbook.. If i were to try while playing they would appear in their last motion...
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« Reply #624 on: October 27, 2011, 05:58:09 PM » |
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Only if you could get them T-Posed alot easier =/
good luck guys, and Get Dark Samus made into a sexy costume for me. =3
oooh, i've got an idea, find or make a Samus model without her helmet =3
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« Reply #625 on: October 27, 2011, 06:06:58 PM » |
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Or make basic bones, and just rig them and weight them. and t-Stance them, remove the temporary bones then add in the official ones.
solution found =3
Y'see, I thought of that, but I didn't think it would work out. I might give it a go sometime this weekend, I haven't seriously messed with bones in almost four years. XD
I got all the models from the logbook.. If i were to try while playing they would appear in their last motion...
I knew the poses looked familiar.
But I know that it's definitely possible to capture models in a T-stance.
That's how people have gotten Melee models in T-stance. I don't think they came naturally like that. XD
Maybe you could ask in the Help section? You could probably still use the Logbook, but this time they'd come out in T-stance and everything would be perfect! =D
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« Reply #626 on: October 27, 2011, 06:19:33 PM » |
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Ok ill post the question..
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« Reply #627 on: October 27, 2011, 06:24:41 PM » |
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Ok ill post the question..
I also edited my thread asking for help. I appreciate it. :]
If it's any more incentive...
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« Reply #628 on: October 27, 2011, 06:38:58 PM » |
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I really hope we get the answer we need... All these models need a home on brawl xD
Edit: BTW How do you make your pics come out big when rendering? O-o.. Mine seem like their zoomed out..
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« Last Edit: October 27, 2011, 06:41:05 PM by Nuke »
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« Reply #629 on: October 27, 2011, 06:41:15 PM » |
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I really hope we get the answer we need... All these models need a home on brawl xD
Me too. D:
Well, except this guy:
That's it for the normal ones. I went ahead and made DAEs of them for the heck of it, even though nothing is really edited beyond smoothing them.
I'll get started on the PED versions tomorrow.
Edit: BTW How do you make your pics come out big when rendering? O-o.. Mine seem like their zoomed out..
I edited the aspect ratio. There's little dials that let you change the size. XD
Keep in mind that the white ones are in Brawl Box, and are therefore just screen shots.
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« Last Edit: October 27, 2011, 06:42:36 PM by Gamma Ridley »
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