Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes

Started by dingo, July 09, 2010, 03:09:23 AM

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i have a cuestion ,i change the lucario gfx for the ganon gfx MiscData[0]. and MiscData[1].x,for make mewtwo attacks, but now lucario not have he aura ball, his hadoudan,xD how fix it? :af: i change the flags on openSa2 and now the aura ball hit like shadow ball I only need fix this the missing aura ball :af:,the  help me please!! :'(

Quote from: DAO on October 12, 2010, 10:08:21 AM
i have a cuestion ,i change the lucario gfx for the ganon gfx MiscData[0]. and MiscData[1].x,for make mewtwo attacks, but now lucario not have he aura ball, his hadoudan,xD how fix it? :af: i change the flags on openSa2 and now the aura ball hit like shadow ball I only need fix this the missing aura ball :af:,the  help me please!! :'(

WFT?
That was my Idea!
And, the shadow ball disapears or becomes invisible? O.o?
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on October 12, 2010, 02:02:13 PM

WFT?
That was my Idea!
And, the shadow ball disapears or becomes invisible? O.o?

xD, the ball does not appear....is replaced depending on the graphic This in place of the hadoudan,xD,  for example the aura of ganon entry, but...This could be because the original graphic "call" somehow,the aura ball?

I noticed that too when I ran the test of Lucario with Ganon's GFX. The Aura Sphere model wasn't noticeable but just a big ball or darkness. You can always see which GFX slot the Hadouden he shoots would be and remove that slot for Ganon's GFX. When you call up that slot only the model should appear.

>_<U mmm... yes i delete the gfx of slot of the hadoudan replace te misc data 0 and 1......put my sd on the wii, start the game,chose lucario........and....
BEEEEEEEEEEEEEEEEEEP¡¡¡,xD the game craSH. its not work for me...any other solution?

Quote from: DAO on October 16, 2010, 02:26:00 AM
>_<U mmm... yes i delete the gfx of slot of the hadoudan replace te misc data 0 and 1......put my sd on the wii, start the game,chose lucario........and....
BEEEEEEEEEEEEEEEEEEP¡¡¡,xD the game craSH. its not work for me...any other solution?

I'll give it a look over. I have one using Ganon's GFX sitting around. This was how I discovered GFX swapping after all.


why dont u make a tutorial where u teach how to make bodyparts always visible?
i would really appreciate it, and im sure im not the only one

Quote from: jokekid on October 25, 2010, 05:38:58 PM
why dont u make a tutorial where u teach how to make bodyparts always visible?
i would really appreciate it, and im sure im not the only one

It's the same as what I said for dual eyes by making FS eyes always there. Only you have to figure out which bone actually controls which visibility and if you have to use other bone indexes since if it's a body part, the RotN bones aren't the best swaps. It was a pain for me to figure out which bone indexes to swap and which bones made things visible for all the full polygon models I already made.

Ive found a very good way to drop a characters file size down greatly.... Its only good for Custom characters.. If you wanna start from scratch that is... For example Ive been able to drop Samus's file size down to 219KB's from the original 253KB's... All thanks to your swapping method ;D.... Thanks Dingo...

P.S. Why isnt this thread in a sticky?  :srs:
FC:4898-8419-2778

Quote from: Nuke on November 21, 2010, 07:37:09 PM
Ive found a very good way to drop a characters file size down greatly.... Its only good for Custom characters.. If you wanna start from scratch that is... For example Ive been able to drop Samus's file size down to 219KB's from the original 253KB's... All thanks to your swapping method ;D.... Thanks Dingo...

P.S. Why isnt this thread in a sticky?  :srs:

Because most tut threads aren't, and nobody pays much attention (visibly) to any of my tutorials. :P

And I knew about the file size dropping with CoN Naruto. Deleted GFX so his filesize dropped a lot. I just never said anything. :P

Hmm but is it the same way I did it?... Did you hex or swap? PM me if you want to >.>...
FC:4898-8419-2778

Quote from: Nuke on November 22, 2010, 02:31:10 AM
Hmm but is it the same way I did it?... Did you hex or swap? PM me if you want to >.>...

Hexed out lines of the Ext. GFX. <.<
That's all. If you look at CoN, he's missing a bunch of Ext. GFX's in his .efls. That was so he would only spawn the models, and not the separate graphics assigned to the Ext. GFX ID.

Quote from: dingoberriz on November 22, 2010, 03:03:38 AM
Quote from: Nuke on November 22, 2010, 02:31:10 AM
Hmm but is it the same way I did it?... Did you hex or swap? PM me if you want to >.>...

Hexed out lines of the Ext. GFX. <.<
That's all.
O... Well I have a different method <.<.. Much more faster.. and it will drop the file Size like crazy... Ill pm you... >.>..
FC:4898-8419-2778

Well I don't think it's a problem to share what Nuke and I were talking about.

Samus has 12 Ext GFX. I would typically just hex lines off to remove certain ones to lower file size.

Nuke swapped Luigi's efls file over Samus, making Samus only have 5 for Luigi. This counted as removing 7 and dropped the file size just the same.

If you want to swap to simply remove all and don't plan on using the GFX models in a FitName.pac, Jigglypuff's EFLS is the best to swap, it only has 3 GFX.

If anyone wants, I can make a base empty efls file for use with just models and no character GFX.