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Author Topic: Essential PSA Information  (Read 180945 times)
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Segab
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    « Reply #90 on: August 09, 2009, 06:42:39 PM »


    I'll give you an example:

    Synchronous Timer: frames = 1
    Set Loop infinite:
         Offensive Collision 1 (blah blah)
         Synchronous Timer: frames = 1
         Offensive Collision 2 (blah blah)
         Loop Rest
    Execute Loop
    Asynchronous Timer: frames = 120
    Allow Interrupt

    this would loop the two Offensive Collisions back and forth, and allow you to stop the loop after about 2 seconds.
    This is an example that would work in SubAction, but probably not in Specials because of the Offensive Collisions. But loops look like this most of the time.


    you can't slow down animations yet, since we can't edit animations.
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    Kevinrus778
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    « Reply #91 on: August 09, 2009, 07:30:25 PM »


    I think it should actually be for like 4 seconds, since apparently the Wii rends 30fps. Just saying ^_^
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    Segab
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    « Reply #92 on: August 09, 2009, 07:38:00 PM »


    it's 60fps for Brawl.
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    Kevinrus778
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    « Reply #93 on: August 09, 2009, 08:00:07 PM »


    O_o really? Sweet.

    Good to know Segab!

    (Btw, do you have the update for it?)
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    Segab
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    « Reply #94 on: August 09, 2009, 10:50:15 PM »


    tomorrow. didn't have time today. but let's keep it to PMs.

    and yeah it's good to know, I will add it to the SubAction infos next to Timers.
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    Finman702
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    « Reply #95 on: August 09, 2009, 11:04:03 PM »


    Yessssssssss, Thanks again. Keep it coming with all this PSA info, Segab XD.
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    « Reply #96 on: August 09, 2009, 11:06:39 PM »


    Tomarrow you should make a step by step video to show how to make these for people who are confused by numbers and stuff.

     AWESOME 2.0!
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    Kevinrus778
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    « Reply #97 on: August 10, 2009, 11:06:05 AM »


    tomorrow. didn't have time today. but let's keep it to PMs.

    and yeah it's good to know, I will add it to the SubAction infos next to Timers.

    K, my bad.

    Yeah, definitely good idea. That should help with setting up the timing between chained attacks and such.
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    Segab
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    « Reply #98 on: August 10, 2009, 11:21:51 AM »


    Tomarrow you should make a step by step video to show how to make these for people who are confused by numbers and stuff.

     AWESOME 2.0!
    I'm still confused with numbers because of PSA 0.2
    but yeah I'll make a video one day.
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    Kevinrus778
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    « Reply #99 on: August 10, 2009, 11:38:26 AM »


    Yeah. Even though the numbers are a bit cleaned up, now we have to get used to the cleaned up numbers and their distances...
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    « Reply #100 on: August 10, 2009, 12:33:28 PM »


    Tomarrow you should make a step by step video to show how to make these for people who are confused by numbers and stuff.

     AWESOME 2.0!
    I'm still confused with numbers because of PSA 0.2
    but yeah I'll make a video one day.

    I pray that day is soon, Im too lazy to learn this stuff.
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    Finman702
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    « Reply #101 on: August 10, 2009, 01:31:10 PM »


    Its hard. =[
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    pick Captain Falcon?

    Kevinrus778
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    « Reply #102 on: August 10, 2009, 03:36:52 PM »


    I've been doing some Grahpics research, and this is what I've found so far!

    80 Glass Shatter
    81 Big Electric Blast
    82 Small White flashing circle within Big Red flashing circle
    83 Permanent Sparkles
    84 Permanent (Really Bright) White Ball of Energy
    85 Small Red Lightning
    86 Cloud of Dust
    87 Green Ball of Energy

    Note, there's nothing after 87 apparently.
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    « Reply #103 on: August 10, 2009, 05:47:30 PM »


    Would it be possible to remove Mario's FLUDD and bring back Mario Tornado? That's the only thing I really wanna see.
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    Kevinrus778
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    « Reply #104 on: August 10, 2009, 05:50:43 PM »


    Would it be possible to remove Mario's FLUDD and bring back Mario Tornado? That's the only thing I really wanna see.


    It has been done already: HERE
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