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Author Topic: This new SSS expansion code thing has me confused  (Read 2926 times)
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JBG
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    « on: July 11, 2010, 12:36:03 PM »


    I understand how to use MOST of it, like setting up the .pac files in the SD card, but not the .rel files. Could someone please elaborate how that works for me? It's a pretty silly question, I know, but it would be very helpful.
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    Chuy
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    « Reply #1 on: July 11, 2010, 12:50:26 PM »


    the rels for the expansion code go in
    pf->module
    you need them for the the added stages to work
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    JBG
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    « Reply #2 on: July 11, 2010, 01:15:32 PM »


    the rels for the expansion code go in
    pf->module
    you need them for the the added stages to work
    I caught that much from the forum post I looked at. Wha's getting me confused is do you take the .rel of the original stage, or do you need a modified .rel?
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    Chuy
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    « Reply #3 on: July 11, 2010, 09:50:57 PM »


    If you're asking about how to make stages compatible with the expansion system
    then read here
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    Hamzr Bruh
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    « Reply #4 on: July 11, 2010, 10:00:56 PM »


    Whoa..Rels confuse me I know nothing about them I never knew you needed them
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    Timelord
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    « Reply #5 on: July 12, 2010, 09:38:43 AM »


    If you're asking about how to make stages compatible with the expansion system
    then read here


    That article WAY overcomplicates the whole thing. Just watch this video
    here
    . After watching this, everything will make perfect sense to you and will never be a problem again.
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    JBG
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    « Reply #6 on: July 12, 2010, 10:58:22 AM »


    UGH that doesn't answer my question!

    What I'm asking is, if I were to take, say, Talon Overworld and put it into one of those custom slots, do I need some sort of modified .rel, or do I just need the regular .rel from the stage it replaces?
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    ADJSonic
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    « Reply #7 on: July 12, 2010, 11:04:29 AM »


    regular then port it custom #
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    RevengeHunter
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    « Reply #8 on: July 12, 2010, 03:54:25 PM »


    Download this it contains module files for the custom slots (ignore the rest inside the package) Then rename the Tallon Overworld stage to stgcustom# (# is the slot your replacing and must be the same number as the module file you use) But this won't work for all stages and there might be glitches like invisible platforms just try which stages work and which don't.
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