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« on: July 17, 2010, 12:10:18 PM » |
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PROJECT VEGA Vega from the Street Fighter series joins the Brawl! Since I'm not a very good animator (at all), most of the animations used are from other characters such as Fox, Wolf and ZSS put onto Marth. This is a request from xZedkiel. I thought it would be a fun project to do. So far I've done most of the animation swapping and got to work on the actual moveset itself. The moveset itself is almost exactly based off of the post he made here, though I have made a few changes myself: http://forums.kc-mm.com/index.php?topic=10368.0Finally, I would like to make a request. Would it be possible for someone to PLEASE make a vertex and texture hack for Vega to go with this moveset. It honestly does not matter which Street Fighter game it is based from, as long as it is his default costume.EDIT: Here's is what I've done so far:
- Brawlbox animations for almost all his animations (except the Specials [which won't take too long] and his Taunts/Win animations [which will probably take longer]) - PSA hixboxes for his AAA, Tilts and Smashes (though there are a couple of problems)
WHAT NEEDS TO BE DONE - The rest of the hitboxes for aerials and specials - The rest of the animations for specials and taunts etc - Sounds and Graphics - Removing the sword glow - A VERTEX MODEL AND TEXTURE!! Please people I really need help with this one! xZedkiel has done part of the texture already but I really need a vertex!
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« Last Edit: August 12, 2010, 03:39:22 AM by SiLeNtDo0m »
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« Reply #1 on: July 18, 2010, 03:04:15 AM » |
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I'd rather it NOT be on marth. Put him on a lesser used character but with marth's model.
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« Reply #2 on: July 18, 2010, 04:09:18 AM » |
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That requires porting the model and I can't port for jack. And it was requested to be over Marth.
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« Reply #3 on: July 18, 2010, 07:10:23 PM » |
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Wait, what changes? o:
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« Reply #4 on: July 19, 2010, 01:25:15 AM » |
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A couple of small animation changes since some of them kinda required for the animations to be made (since there were a few that none of the other characters would've had). I can't really make animations from scratch. I can edit them though.
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« Reply #5 on: July 19, 2010, 02:55:24 PM » |
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Oh I see. It's cool, as long as it's Vega like it's fine though ^_^
Also, did you find the pants texture I made? It's on my vertex request thread.
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« Last Edit: July 20, 2010, 03:23:52 PM by xZedkiel »
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« Reply #6 on: August 03, 2010, 10:06:09 AM » |
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in game picture ?
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« Reply #7 on: August 03, 2010, 10:25:10 AM » |
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in game picture ?
PSAs are not meant to be shown in picture until it's done.
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« Reply #8 on: August 09, 2010, 11:56:08 AM » |
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He says he's a little busy, so I guess it's on hold. though I'm just gonna go ahead and post my pants here lol.
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« Reply #9 on: August 12, 2010, 03:40:39 AM » |
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A quick bump just to clarify that I am back to working on this now (and just to clarify, I HAVEN'T STARTED VIEWTIFUL JOE YET, I still need a full idea moveset)! I've also edited the OP to show what I've done so far.
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« Reply #10 on: August 12, 2010, 09:40:23 AM » |
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It would be nice if they make the mask removable, like out of his tiara or sheath.. or both. Also, for his B, what about the Warlock Punch animation? or just Marth's regular animation as a punch instead though?
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« Reply #11 on: August 12, 2010, 11:06:27 AM » |
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I fully support this idea, Vega is Badass. But I'm not sure if you have a Marth Vertex on the way, but I'd like to point out that a Snake Vertex of Vega has already been made, and it's pretty awesome. It's here; http://forums.kc-mm.com/index.php?topic=12719.0So maybe making the PSA on Snake would be a better idea? But if you do have a Marth Vertex in the works, just disregard this XD
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NEOSQUID!
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« Reply #12 on: August 13, 2010, 03:04:00 PM » |
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I tpld him to do it on Marth and he decided to do it on Snake instead, I even told him there's a PSA in the works for it. But he still did it on Snake..
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