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Author Topic: what is the point of these files??  (Read 3316 times)
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DarkPikachu
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    « on: July 24, 2010, 03:55:49 PM »


    I've noticed there are a few files in the game that don't do anything...

    border.dat
    dummy1.dat
    dummy2.dat

    they contain nothing but 0's...
    could there be a size limit issue with these??
    what is their purpose??

    EDIT:
    also...
    the space they take (total) is roughly 400MB
    quite a bit...
    « Last Edit: July 24, 2010, 03:58:31 PM by Tcll » Logged


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    « Reply #1 on: July 24, 2010, 08:52:50 PM »


    my guess is that the dummys are some kind of files for the behavior of the cpu in training mode, but idk
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    DarkPikachu
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    complexity == fun

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    « Reply #2 on: July 24, 2010, 08:59:30 PM »


    no...
    that's the AI...

    but still...
    they contain nothing but '00 00 00 00 00...'
    that's about as useful as a text document filled with spaces

    maybe they're the reason for the filesize limits...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    Black Cat
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    « Reply #3 on: July 24, 2010, 09:56:54 PM »


    no...
    that's the AI...

    but still...
    they contain nothing but '00 00 00 00 00...'
    that's about as useful as a text document filled with spaces

    maybe they're the reason for the filesize limits...
    test it Grin
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    « Reply #4 on: July 25, 2010, 07:59:25 AM »


    Keep in mind that brawl was never a finished product. There's a lot of ideas thrown in either scrapped or incomplete due to time constraints.

    Things like ZSS' ability to grab items with her whip, Luigi having Mario's animations, some of which still don't have fixed translations and many others, including the 7 forbidden characters.

    Those files could be important but standard hex editors won't show anything, they could be something that's in any game, or they could belong to something unfinished. Only the creators could tell you what they're for.
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    TheShyGuy
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    « Reply #5 on: July 25, 2010, 08:39:24 AM »


    if 7 characters were unfinished, then wouldnt there be atleast some data for them?  My point is, are there any files that are un-used, but have stuff in it...
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    Chuy
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    « Reply #6 on: July 25, 2010, 08:42:48 AM »


    if 7 characters were unfinished, then wouldnt there be atleast some data for them?  My point is, are there any files that are un-used, but have stuff in it...
    They don't surprisingly i looked at them and all it is is null data inside the files
    i don't remember all the names for the forbidden 7 but here's the ones i remember
    ef_mewtwo,ef_dr_mario,ef_roy,ef_Pra_Mai,ef_toon_sheik,ef_toon_zelda
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    dark sonic 19
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    « Reply #7 on: July 25, 2010, 09:02:32 AM »


    i know this sounds like a stupid question but is it possible hex the forbidden 7s files and use them?
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    « Reply #8 on: July 25, 2010, 09:06:01 AM »


    for those characters or in general?
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    « Reply #9 on: July 25, 2010, 10:32:57 AM »


    i know this sounds like a stupid question but is it possible hex the forbidden 7s files and use them?
    They never got past having they're effects and sound files made. And even then only Mewtwo has anything started. There's just some kind of unknown sound file for him.

    They can only be made by someone doing a PSA for them.
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