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Author Topic: ::Oizen's Brawl Hacks::STAGES; SSB4 Boxing Ring  (Read 483320 times)
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ItalianStallion
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    « Reply #885 on: June 18, 2013, 12:06:34 PM »





    Holy [censored] little boy take a breather man you are on fire sir!

    This is turning out nicely for sure, but that logo needs more sex and loving.

    Also, that picture Sakurai posted on the Smash Dojo definitely made me think of you.

    In a heterosexual way.
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    Oizen
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    « Reply #886 on: June 18, 2013, 04:18:37 PM »



    Well things will obviously look better rendered in brawl.

    3ds max has a way of making texture quality look bad.


    But it still needs work, but I'll work on that later. I'd rather model the entire thing before finalizing the textures.

    TODAYS PROGRESS:


    Went with the seats approach, I messed around with the 2d Crowd idea, coudln't really make it look good.
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    Wasabi_Skillz
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    « Reply #887 on: June 18, 2013, 08:50:20 PM »


    ah, it's cool. your model looks great! you progress so quickly. haven't been this excited for a stage in a while.
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    Oizen
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    « Reply #888 on: June 19, 2013, 01:51:15 AM »



    Starting Building the more finalzed parts in brawlbox



    See I told you 3ds max hated textures.

    I am now entering the "why is this crashing the game" phase of stage hacking.


    EDITEEDIT:

    I made a huge mistake while modeling it. Each bar of the beams have 16 sides. That sent the poly count mad high. Removed them and crashing fixed. Just gotta redo the beams.
    « Last Edit: June 19, 2013, 03:37:56 AM by Oizen » Logged

    ItalianStallion
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    « Reply #889 on: June 19, 2013, 09:58:34 AM »





    I'm actually quite impressed man. I'm not gonna lie.

    Also, at your other post, you know you're a good stage hacker when you can solve your own mistakes as to why its causing a freeze. Good job!
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    Oizen
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    « Reply #890 on: June 19, 2013, 03:49:00 PM »





    I'm afraid to put the giant TV in.

    But I must.
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    DSX8
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    « Reply #891 on: June 20, 2013, 05:26:24 PM »


    only pic ill show... dont want to ruin anything else.. still working on the lighting.  (disabled the tv for the time being)

    « Last Edit: June 20, 2013, 05:29:59 PM by DSX8-sama » Logged

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    « Reply #892 on: June 20, 2013, 05:28:59 PM »


    Shouldn't the ring be bigger?
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    DSX8
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    « Reply #893 on: June 20, 2013, 07:56:44 PM »


    Shouldn't the ring be bigger?
    ask oizen. its his stage, so im not gonna rescale it unless he asks, or does it himself.

    edit:
    2 new pics approved by oizen. enjoy

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    « Reply #894 on: June 20, 2013, 08:28:26 PM »


    w00t
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    « Reply #895 on: June 20, 2013, 09:29:34 PM »


    Effing awesome! the pinks in the smash bros. sign should be more muted. maybe include the 'cool' colors in the reference picture to break it up a little. For right now, the smash bros. sign (the pink one) looks a bit busy in the background.

    the beams and the speakers are the coolest! the rate of your progress is so impressive.
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    ItalianStallion
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    « Reply #896 on: June 20, 2013, 10:06:08 PM »


    Looks nice so far in game and all.

    Just a thought. I'm not really feeling the 2D image background, but its probably temporary.

    One thing though, you guys should probably use the Pokemon Stadium 2's background ModelData. It would be perfect for this, and even work off of the lighting from there I would say, gives it that same night feel, since apparently the version on Smash Bros Wii U has no ceiling.

    Keep up the good work!
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    Oizen
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    « Reply #897 on: June 20, 2013, 10:37:39 PM »


    Looks nice so far in game and all.

    Just a thought. I'm not really feeling the 2D image background, but its probably temporary.

    One thing though, you guys should probably use the Pokemon Stadium 2's background ModelData. It would be perfect for this, and even work off of the lighting from there I would say, gives it that same night feel, since apparently the version on Smash Bros Wii U has no ceiling.

    Keep up the good work!

    That is an interesting idea.

    I just made that skybox in 2 seconds by inverting a sphere. I never intended for it to be finalized.

    Shouldn't the ring be bigger?

    I'd think so.

    But thats a simple bone scale. Its kinda hard to porportion things to brawl in 3ds max. I actually imported Luigi's model as a baseline and its still annoying.

    Effing awesome! the pinks in the smash bros. sign should be more muted. maybe include the 'cool' colors in the reference picture to break it up a little. For right now, the smash bros. sign (the pink one) looks a bit busy in the background.

    the beams and the speakers are the coolest! the rate of your progress is so impressive.

    A simple Texture edit. I'll mess around with it later

    As we still havent seen the actual banner in a clear shot yet. I think I did pretty well.



    « Last Edit: June 21, 2013, 01:29:28 AM by Oizen » Logged

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    « Reply #898 on: June 22, 2013, 02:33:38 AM »


    progress... vertex coloring disabled since they hide the textures.

    new sky and stars, light shows will be enabled! (maybe if i can pull it off)

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    « Reply #899 on: June 22, 2013, 06:13:41 AM »


    So, combining skills, huh?

    Looks pretty nice, I hope it doesn't get lag, it looks like there's many elements in there.

    Nice work guys!
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