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Author Topic: ::Oizen's Brawl Hacks::STAGES; SSB4 Boxing Ring  (Read 428149 times)
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KTH
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    « Reply #510 on: January 09, 2012, 04:36:01 PM »


    Started fixing the stage:



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    « Reply #511 on: January 09, 2012, 04:48:11 PM »


    So Oizen, didn't you say you'd be making more than one part of Metal Harbor? What other parts did you have in mind?
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    Oizen
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    « Reply #512 on: January 09, 2012, 05:22:12 PM »



    Rotate the entire thing 90 degrees, and the edge of that with the water. IDk if swimmable yet.

    thats kinda annoying.

    Rotate it the other way 90 degrees and by the cylinder things? Definitely be less flat like that.
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    Mewtwo2000
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    « Reply #513 on: January 09, 2012, 06:22:30 PM »


    Here's the fixed stage. I was gonna make that rotation thing, but it's all up to you.

    http://www.mediafire.com/?32npzcirnc1e5ff

    Basically, has new shaders/normals, the right size and position without the need of moving it, shadows, some shadow for the plane, and slightly changed STPM, camera and death values.

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    « Reply #514 on: January 09, 2012, 06:23:53 PM »


    I just noticed.
    That's the area where Tails and Eggman fight for the first time Mario Facepalm
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    Oizen
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    « Reply #515 on: January 09, 2012, 06:34:02 PM »


    I just noticed.
    That's the area where Tails and Eggman fight for the first time Mario Facepalm


    Ya.

    To be correct, its the model from the scene where tails lands the plain and fights eggman, not the actual model for the stage you fight on.

    But lets face it, Metal Harbor = Weapons Bed = Eggman Vs Tails

    Metal Harbor is the most popular of the three, so I went with that.



    Here's the fixed stage. I was gonna make that rotation thing, but it's all up to you.

    http://www.mediafire.com/?32npzcirnc1e5ff

    Basically, has new shaders/normals, the right size and position without the need of moving it, shadows, some shadow for the plane, and slightly changed STPM, camera and death values.




    You rock!! =V
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    « Reply #516 on: January 09, 2012, 06:49:46 PM »



    Ya.

    To be correct, its the model from the scene where tails lands the plain and fights eggman, not the actual model for the stage you fight on.

    But lets face it, Metal Harbor = Weapons Bed = Eggman Vs Tails

    Metal Harbor is the most popular of the three, so I went with that.
    It was fun shooting at Tails/Eggman in their machine. :3
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    « Reply #517 on: January 09, 2012, 07:02:13 PM »


    It was fun shooting at Tails/Eggman in their machine. :3
    I can easily beat that in less than 30 seconds =D
    Well, the first battle I can. The second time's a [censored] with Eggman's laser.
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    « Reply #518 on: January 09, 2012, 07:16:03 PM »


    I can easily beat that in less than 30 seconds =D
    Well, the first battle I can. The second time's a [censored] with Eggman's laser.
    That's sorta easy to dodge, I hated the capsule, because it explodes and causes alot of damage...
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    « Reply #519 on: January 09, 2012, 08:31:59 PM »


    <a href="http://www.youtube.com/watch?v=WKzaeBY4ItI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WKzaeBY4ItI</a>


    New vid for Mewtwo's fix. =D
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    « Reply #520 on: January 13, 2012, 01:09:55 PM »


    Very nice stages, I love them all
    Please continue with your magic
    and make more Sonic Adventure 2
    stages, Can't wait to see what you'll
    do next!
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    « Reply #521 on: January 14, 2012, 05:52:15 AM »


    Very nice stages, I love them all
    Please continue with your magic
    and make more Sonic Adventure 2
    stages, Can't wait to see what you'll
    do next!


    Its this:


    But I'm facing the issue with a closed stage.

    Idk what to do here, should I just make the ceiling tangible so you can die? :|
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    « Reply #522 on: January 14, 2012, 11:15:13 AM »


    Ill b waiting for that one....
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    « Reply #523 on: January 14, 2012, 12:35:49 PM »




    But I'm facing the issue with a closed stage.

    Idk what to do here, should I just make the ceiling tangible so you can die? :|


    That wouldn't be a problem if you pulled the stage close enough to us (the players) and if you edit the CamLimit0N Y axis bone and the Dead0N Y axis bone to go along with it. Edit it to your liking, to where it doesn't show the ceiling, therefore characters will just die upwards, rather than them going through a [censored]ing ceiling.

    These stages don't really hype me, and I'm probably not getting it. I'm just giving you feedback and solutions to your problems.
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    « Reply #524 on: January 14, 2012, 06:44:13 PM »



    Its this:


    But I'm facing the issue with a closed stage.

    Idk what to do here, should I just make the ceiling tangible so you can die? :|
    In my opinion you should make the ceiling  tangible so you don't have characters bouncing around up and down when they get hit, but it's your stage do what ever you want Smiley
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