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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354830 times)
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mew2ds
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« Reply #645 on: August 09, 2011, 12:37:32 PM »


yeah... i noticed it freezes the game when you use an up/down smash with megaman v2 with ness's original moveset
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Naruto200Man
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    « Reply #646 on: August 09, 2011, 01:58:29 PM »


    Hey yoshi, any updates for Lyn? There's an epic female link vertex that I might use with her moveset. (If it's possible XD )
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    Eternal Yoshi
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    « Reply #647 on: August 10, 2011, 05:17:13 AM »


    I haven't quite released it yet, but I reduced the freezing and improved many of her animations.

    yeah... i noticed it freezes the game when you use an up/down smash with megaman v2 with ness's original moveset

    I just got an idea. I'm gonna try to relocate the bone the Yoyo is attached to to the ThrowN bone and move that to places where I can always satisfy the conditions needed to Charge the smashes. BRB

    Edit: Either I'm seeing things, or the Yoyo is already attached to that bone. Either way, time to move it elsewhere for the animation.
    « Last Edit: August 10, 2011, 06:05:08 AM by Eternal Yoshi » Logged


    Eternal Yoshi
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    « Reply #648 on: August 10, 2011, 06:40:35 AM »


    Good news and Bad News time.

    Good News: The USmash and Dsmash charges are working now

    Bad News: Damage and KB aren't enhanced. Sad
    I may be able to fake it using the same coding I used for Gray Fox's electric sparkles during charged smashes.
    Aparrently not. The game froze.
    « Last Edit: August 10, 2011, 07:07:15 AM by Eternal Yoshi » Logged


    Eternal Yoshi
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    « Reply #649 on: August 11, 2011, 04:34:38 AM »


    Here are a few pics of the PSA with the new model.





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    ikhezu
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    « Reply #650 on: August 11, 2011, 11:40:39 AM »


    when is the next version of grey fox?
    i think that you should improve his neutral B, it has unsmooth animation, and the projectile is very spammable, make it so you have to charge it once, kind of like the avatar ness PSA's neutral B.
    and Grey fox's down B really sucks, i can never get a hit with it! change it to a counter move, like marth's down B.

    those are my only complaints, thank you.
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    Eternal Yoshi
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    « Reply #651 on: August 11, 2011, 11:46:20 AM »


    His down B is basically the same as MKs, but I recently did a ghetto removal of the IDC glitch, which was super important balance wise and more important than anything else.
    It has a lot of hard coding which is why I'm reluctant to change it to anything else.

    I'm just here to point out that Neutral B's firing rate is already 10 frames slower than the Item Raygun's firing rate and the projectile doesn't do a lot of damage and isn't that strong sooo............

    if it's still an issue, I can slow the firing rate more. The charging isn't necessary at all.
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    Dark Aura
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    « Reply #652 on: August 11, 2011, 12:11:48 PM »


    Megaman looks SO much better! I can't wait for the update!
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    ikhezu
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    « Reply #653 on: August 11, 2011, 12:40:25 PM »


    i see, i think slowing down the projectiles frames a bit more would be better.
    and idk his down B really needs to change, i hope you do in the future.

    other then that, this is an amazing PSA, keep up the good work!
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    xZedkiel
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    « Reply #654 on: August 12, 2011, 07:42:14 AM »


    I prefer the rate it fires currently, if only the color could be changed to a different one >.< then it'd be perfect. I don't think it's spammable, since my friends have been able to get past it, meaning that it's still fully escapable.
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    Naruto200Man
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    « Reply #655 on: August 12, 2011, 08:34:18 AM »


    I prefer the rate it fires currently, if only the color could be changed to a different one >.< then it'd be perfect. I don't think it's spammable, since my friends have been able to get past it, meaning that it's still fully escapable.

    We need a sound pack...
    Firing the lazer wouldn't be the same without that "pewpwpewpwopewpew" sound...
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    ItalianStallion
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    « Reply #656 on: August 13, 2011, 02:12:24 AM »


    EternalYoshi, I tried out your latest Sora PSA, but his Freeze move doesn't freeze anymore?

    Unless you made it to where the opponent has to be at a high percentage so it freezes?

    Could you explain that please.
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    Eternal Yoshi
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    « Reply #657 on: August 13, 2011, 02:37:47 AM »


    Blizzard used to freeze in the first release when the opponent is supposed to be in tumble.

    I removed the freezing, allowing the move to inflict more knockback and be better overall since you can't really do much to frozen characters.
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    Eternal Yoshi
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    « Reply #658 on: August 14, 2011, 04:44:30 AM »


    I just got an idea on how to get the Damage settings to increase - attach the hitboxes to the Yoyo.

    I can move the Yoyo freely since it's attached to ThrowN so I'm gonna try it and tell you if it works. However this will mean that Usmash won't clank with moves anymore.

    Sounds ghetto doesn't it?

    Edit: Nope the game had a titty attack.

    Pity. I'm gonna take new pics to replace the old pictures of Mega Man.

    Also, MK's Final Smash has a lot of hard coded references in the moveset file AND the module file itself meaning I won't be able to change the FS to what I want to at this time as I need to learn what the FS floats and references do before I can edit it. Sad
    « Last Edit: August 14, 2011, 05:59:58 AM by Eternal Yoshi » Logged


    ikhezu
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    « Reply #659 on: August 14, 2011, 01:37:45 PM »


    i dont care about final smashes... they arent balanced at all. i dont even turn items on...
    i just want grey fox, his is a great PSA, just needs a bit more polish.

    keep up the good work!
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