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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354954 times)
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Eternal Yoshi
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    « Reply #105 on: October 22, 2010, 02:58:25 PM »


    SFX only works with Riivolution, unless you want to try your hand at Phantom Wings
    Horrifically Buggy 4.0 code.

    The 4.0 version is not compatible with any other codes and will freeze if there are any other codes......

    Anyway, the Clone engine is taking longer than expected, so I will make a quick update to fix where the item is located when Pikazz spills the beans about how he did it.

    Also a new bair with a custom animation.
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    Naruto200Man
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    « Reply #106 on: October 22, 2010, 05:28:28 PM »


    lol "Almost final version to be released on metaknight" XD
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    Eternal Yoshi
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    « Reply #107 on: October 24, 2010, 02:30:25 PM »


    Posting ot let you guys know that I successfully fixed his HaveN and now he has proper item swings.

    To celebrate, I gave him a new Swing4 animation(Item FSmash).

    I also restored his correct sword glow and Eye glow.

    I hope to have a DL tonight after I clean the kitchen.

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    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #108 on: October 24, 2010, 02:34:34 PM »


    Posting ot let you guys know that I successfully fixed his HaveN and now he has proper item swings.

    To celebrate, I gave him a new Swing4 animation(Item FSmash).

    I also restored his correct sword glow and Eye glow.

    I hope to have a DL tonight after I clean the kitchen.



    That's great to hear!! Looking forward to it.
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    songeflemy
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    « Reply #109 on: October 25, 2010, 04:18:24 PM »


    Posting ot let you guys know that I successfully fixed his HaveN and now he has proper item swings.

    To celebrate, I gave him a new Swing4 animation(Item FSmash).

    I also restored his correct sword glow and Eye glow.

    I hope to have a DL tonight after I clean the kitchen.



    Did you post it.
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    ItalianStallion
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    « Reply #110 on: October 25, 2010, 07:40:19 PM »


    Yeah let me know please.
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    Eternal Yoshi
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    « Reply #111 on: October 26, 2010, 12:43:36 AM »


    Sorry for the day long delay, but it's here.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027&Moderated=All

    THIS IS INTENDED TO BE THE LAST VERSION OVER METAKNIGHT!

    When the clone engine gets to a usable state, Gray Fox will have his own slot.
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    ItalianStallion
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    « Reply #112 on: October 26, 2010, 02:50:42 AM »


    I knew staying up would be worth the wait.

    About to test.
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    Eternal Yoshi
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    « Reply #113 on: October 26, 2010, 06:28:00 PM »


    Time for another update.

    An actual "quick" update this time, this one corrects the location of heavy items when GF carries them and Wario's bike will no longer glitch out when thrown.

    Also included files needed for the effects to work correctly in single player,
    as well as tweaks to bair's hitboxes.

    The BrawlVault link was updated to if you DL'd before this message was posted, please DL again.
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    renkaken
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    « Reply #114 on: October 26, 2010, 07:21:20 PM »


    I like this project a lot but im using it when the clone engine is out
    BTW
    I made (perfect) CSP for GrayFox
    http://s861.photobucket.com/albums/ab174/renkaken/broul/CSP/Gray%20Fox/
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    ItalianStallion
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    « Reply #115 on: October 27, 2010, 02:13:00 PM »


    I love it so much that I couldn't wait for the Clone Engine.

    Sorry Meta Knight.
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    JOEYSX5
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    « Reply #116 on: October 30, 2010, 02:10:12 AM »


    The New and Awesome Gray Fox Glitches:

    (1) If you trap an opponent against a wall and use the A button constantly for about 30 seconds or more the game will freeze. (Not sure if this happens to other people)

    (2) If Snake sticks a C4 to Gray Fox, his polygons will stretch to the center of the stage, this will not always happen, but it usually does. His hurtbox won't stretch though with the polygons.    
    « Last Edit: October 30, 2010, 02:22:06 AM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #117 on: October 30, 2010, 05:54:45 PM »


    I just put a loop rest on the GFX part of the jab.

    I held A against a Metal D3 on a wall in Temple for 5 minutes and no freezing.

    Please test it like I did. If it does freeze, it's because the GFX for the jab has no loop rest.

    The C4 issue was known and is related to the extra bones, like what happens when Sonic does homing attack on one of the extra bones.
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    JOEYSX5
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    « Reply #118 on: October 31, 2010, 10:19:05 AM »


    I just put a loop rest on the GFX part of the jab.

    I held A against a Metal D3 on a wall in Temple for 5 minutes and no freezing.

    Please test it like I did. If it does freeze, it's because the GFX for the jab has no loop rest.

    The C4 issue was known and is related to the extra bones, like what happens when Sonic does homing attack on one of the extra bones.

    Might I mention the stage I was using was Shadow Moses Island (Sorry, I haven't had time to download your stage) and it was against one of the walls. The wall was beng damaged at the same time.

    Another thing I should say is that my Wii version is 4.2U. I'm working on downgrading my Wii to 3.2U. This may be the key reason why I get random freezing and Exception DSI occured messages. Might I ask you Yoshi, what is your Wii version?       

    I'm getting DSI Occured messages because of the crash. Still working on fixing this.
    « Last Edit: October 31, 2010, 10:26:45 AM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #119 on: October 31, 2010, 10:44:23 AM »


    Stage shouldn't matter unless you have stage modifing codes.

    Please do it on Hyrule Temple for me.

    4.2, but I have all the cracks and such that 3.3.1 had, which is needed to dump my discs.

    If you look around the net, you can have 4.2 with the benefits of 3.2, as such there is no purpose in downgrading anymore.

    « Last Edit: October 31, 2010, 10:46:15 AM by EternalYoshi » Logged


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