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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354524 times)
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songeflemy
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    « Reply #150 on: November 07, 2010, 07:49:33 PM »


    The effect folder is to ensure the effects work correctly 1 player modes.

    Just put the effect folder in pf if you are using file patch.

    It won't work, but let me try it again.

    Yep, it won't work.
    « Last Edit: November 07, 2010, 07:53:53 PM by songeflemy » Logged

    ItalianStallion
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    « Reply #151 on: November 07, 2010, 07:50:57 PM »


    Hey man how is Lyn coming along?
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    Eternal Yoshi
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    « Reply #152 on: November 07, 2010, 10:46:05 PM »


    Animating her stuff is taking longer than expected, but she's starting to look good.

    Her skirt requires extra care when animating, unless you like panty shots.
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    Naruto200Man
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    « Reply #153 on: November 07, 2010, 11:15:40 PM »


    Animating her stuff is taking longer than expected, but she's starting to look good.

    Her skirt requires extra care when animating, unless you like panty shots.

    I don't mind the occasional panty shot *pervy grin* xD
    PS: I'm definately gonna make a video of her, and CSP's etc too Cheesy 
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    « Reply #154 on: November 07, 2010, 11:52:33 PM »


    Good to hear man, give us some screenshots when you can Wink
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    JOEYSX5
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    « Reply #155 on: November 08, 2010, 04:50:43 PM »


    Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me.

    Wait, isn't there a No Pikman Model we could use as a base?
    Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain.
    THAT is if using Gamecube models are possible.
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    « Reply #156 on: November 08, 2010, 05:37:33 PM »


    Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me.

    Wait, isn't there a No Pikman Model we could use as a base?
    Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain.
    THAT is if using Gamecube models are possible.

    I don't have a Mantis Mdl0.

    Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus.

    Characters vertexes and I don't get along as well as everyone else seems to be.

    My internet was down during the time frame character vertexes first became relevant so I missed the boat on that.

    In other news, I haven't animated Lyn's attacks yet but I have finished animating all of her Walking, Jumping, Running, Shielding, Footsools, and Wait animations.

    It's important to do these first for transitional reasons.

    If you animated, you'd know why.
    « Last Edit: November 08, 2010, 05:42:50 PM by EternalYoshi » Logged


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    « Reply #157 on: November 08, 2010, 07:07:23 PM »


    Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me.

    Wait, isn't there a No Pikman Model we could use as a base?
    Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain.
    THAT is if using Gamecube models are possible.

    I don't have a Mantis Mdl0.

    Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus.

    Characters vertexes and I don't get along as well as everyone else seems to be.

    My internet was down during the time frame character vertexes first became relevant so I missed the boat on that.

    In other news, I haven't animated Lyn's attacks yet but I have finished animating all of her Walking, Jumping, Running, Shielding, Footsools, and Wait animations.

    It's important to do these first for transitional reasons.

    If you animated, you'd know why.

    Hey Yoshi, would you mind if I helped with the beta testing/videos for lyn? I have nothing better to do with my time ^+^
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    Eternal Yoshi
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    « Reply #158 on: November 08, 2010, 07:14:38 PM »


    OK.
    As of now, It's not ready yet.
    Not even consider it an alpha.
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    Naruto200Man
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    « Reply #159 on: November 08, 2010, 07:19:06 PM »


    OK.
    As of now, It's not ready yet.
    Not even consider it an alpha.

    Nice, I won't let u down :3
    NP like I said, I got time xD
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    JOEYSX5
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    « Reply #160 on: November 08, 2010, 07:26:11 PM »


    I don't have a Mantis Mdl0.

    Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus.

    Characters vertexes and I don't get along as well as everyone else seems to be.

    My internet was down during the time frame character vertexes first became relevant so I missed the boat on that.


    Oh well, Mantis would of been so COOL. For a Final Smash he should have a blackout, the whole screen goes black, and it says "HIDEO" on the top right of the screen, and it looks like a T.V. problem. Then, during the blackout characters would switch around, for example a Snake player could be controlling a Mario player, and you know what I mean.
    ...somthing like that, but somthing alot more lethal.

    If you don't know what The Blackout is, I got the perfect video:
    <a href="http://www.youtube.com/watch?v=dRROftC82-4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=dRROftC82-4</a>


    WARNING: THE SHOUT AT THE BEGAINING OF THE VIDEO IS SO EPIC YOU'RE COMPUTER MAY EXPLODE THEN IMPLODE!
     
    « Last Edit: November 08, 2010, 07:27:07 PM by xxTerminatorxx » Logged

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    Naruto200Man
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    « Reply #161 on: November 08, 2010, 07:38:54 PM »


    lol *watches video* WTF why is it that the secret passage is ALWAYS the book case @_@ I mean damn...how cliche can you get XD
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    Eternal Yoshi
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    « Reply #162 on: November 08, 2010, 11:21:59 PM »


    That would be awesome and it could be possible if we use Manaphy's parameters. XD

    I know what the blackout is.

    I feel silly switching the ports during the Screaming Mantis fight.
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    ItalianStallion
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    « Reply #163 on: November 09, 2010, 12:40:44 AM »


    Hey EternalYoshi, I never told you but I love your Snake Taunts hack.
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    JOEYSX5
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    « Reply #164 on: November 09, 2010, 05:38:34 AM »


    That would be awesome and it could be possible if we use Manaphy's parameters. XD

    I know what the blackout is.

    I feel silly switching the ports during the Screaming Mantis fight.

    I posted the video for people who may not know what The Blackout is. I know, I saw the video of somone switching the ports in MGS4 XD.
    Maybe porting Mantis over Project Mewtwo would be a better idea, since Mantis is kinda similiar to Mewtwo in a way. I'll try to get the model from MGS:TTS.

    So, it's possible to use Manaphy's parameters *screams*

    lol *watches video* WTF why is it that the secret passage is ALWAYS the book case @_@ I mean damn...how cliche can you get XD

    I know, but where else would it of been? Yeah, it's kinda cliche lol.
    « Last Edit: November 09, 2010, 03:04:32 PM by xxTerminatorxx » Logged

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