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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354165 times)
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JOEYSX5
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    « Reply #270 on: December 08, 2010, 12:53:43 PM »


    Eternal, please give me support on this like how you gave support on Snake Custom taunts
    http://forums.kc-mm.com/index.php?topic=17201.msg298343#msg298343
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    « Reply #271 on: December 09, 2010, 02:46:47 PM »


    This PSA is awesome, but here are some glitches I noticed you didn't list anwhere:

    -If an item, such as a Gooey Bomb or a C4, attaches itself to Gray Fox, this weird shadow-like line will connect from the ground to Gray Fox and follow wherever he goes while still connected to the ground until the item comes off. Also, albeit only really a problem on Mewtwo's Ganon's Tower stage, the same instance causes Gray Fox to appear way off the top of the screen in a bubble, shifts back to the ground, then repeat but extremely fast. It does this until the attached item is off.

    -He doesn't hold items like crates or the firecracker launcher right. He doesn't tilt the firecracker launcher in the direction you tilt the joy-stick -- it stays perfectly straight even when the firecrackers are launched straight up.

    -Sometimes Gray Fox can be hurt no matter where he is on the screen. It's like your character's hitbox is the entire screen.
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    Eternal Yoshi
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    « Reply #272 on: December 10, 2010, 09:30:07 AM »


    That's the model's fault. Unless you can find a way to load the unedited model or FULLY rebuild mdl0's the right way, there's nothing I can do.
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    « Reply #273 on: December 10, 2010, 12:33:45 PM »


    That's the model's fault. Unless you can find a way to load the unedited model or FULLY rebuild mdl0's the right way, there's nothing I can do.

    Oh ok.
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    xZedkiel
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    « Reply #274 on: December 11, 2010, 10:25:52 AM »


    Yeah, I'm pretty interested in this Lyndis, really hope to have her playable for when Clone Engine comes out!

    [censored] I'll have her playable over Link for the meantime lol I don't give a damn.
    Agreed! Grin Lyn is sexy! I kicked Sephiroth's butt with her, and Cloud's! The arrows should stay, but maybe give her a better, bigger bow? If Down B can be fixed, hopefully a counter like all the other Fire Emblem characters? So far she is awesome, and still, as an Alpha, will be my Link replacement :3
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    FlaminFreak
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    « Reply #275 on: December 14, 2010, 03:54:41 PM »


    any news? hows progress?
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    FlaminFreak
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    « Reply #276 on: January 17, 2011, 11:40:58 AM »


    is this project still alive? o.o
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    xZedkiel
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    « Reply #277 on: January 17, 2011, 11:55:07 AM »


    I hope so.
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    FlaminFreak
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    « Reply #278 on: January 17, 2011, 12:00:57 PM »


    cmooon it has too. everyone needs lyn in brawl DX
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    Eternal Yoshi
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    « Reply #279 on: January 17, 2011, 12:04:43 PM »


    It is alive, just dormant.

    I've been making a few new animations for Lyn and Gray Fox.

    I've been waiting for the Mdl0 file format to be totally defined so I can rebuild the bone structure to include enough bones without glitches.

    Also, all of my attempts to tweak the moveset files to load the unedited models of Gray Fox and Lyn have all ended with the following sound effect when a stage is chosen:
    BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE
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    xZedkiel
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    « Reply #280 on: January 17, 2011, 12:05:38 PM »


    Oooo that sucks... Take your time bro ^_^
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    ItalianStallion
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    « Reply #281 on: January 17, 2011, 08:02:28 PM »


    I f*cking hate that sound. Good luck with everything bro.
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    JOEYSX5
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    « Reply #282 on: January 18, 2011, 03:22:21 PM »


    The loud beep of death scares the living crap out of me.
    Sad

    Somtimes, when I'm playing the game regularly or I'm at the CSS, everything is fine. Then suddenly: BEEEEEEEEEP!
    Why does it make that noise, anyways? Iv'e noticed when MKWii crashes it makes a silent beep. Silent, but deadly.
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    Eternal Yoshi
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    « Reply #283 on: January 31, 2011, 11:59:02 AM »


    Don't know. A common rule of thumb: Avoid using SSE codes when using VS mode. I learned that when I left on the old Super Fox SSE code.

    A quick update:

    Edit I don't know where the hell to put this so it's going here.

    I learned a better way to put in wall jumps.

    First you need to put this in subaction JumpF
    Code:

    If:Facing Left
                     If Value Touch Wall:2
                                    Reverse Direction
                     End If
    Else:
                    If: Facing Right
                                    If Value Touch Wall :4
                                                    Reverse Direction
                                    End If
                    End If
    End If
    Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
    Additional Change Action Requirement: Facing Left
    Additional Change Action Requirement Value: Touch Wall: 2
    Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Left
    Additional Change Action Requirement Value: Touch Wall: 4
    Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Right
    Additional Change Action Requirement Value: Touch Wall: 4
    Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Right
    Additional Change Action Requirement Value: Touch Wall: 2


    Now remember the offset of the subaction and make a go to command in the following subactions:
     
    JumpF
    JumpB
    JumpAerialF(For Multi Jumpers, be sure to include JumpAerialF2,F3, etc.)
    JumpAerialB
    Fall
    FallF
    FallB
    FallAerial
    FallAeriaF
    FallAerialB
    PassiveWallJump

    The last one is important for smooth wall jumping.

    Don't worry about abuse, the vertical velocity automatically decreases a bit when used consecutively like a normal wall jump would.

    This allows for scar jumping and a more natural feeling wall jump, akin somewhat to Melee.

    I put this on Gray Fox and it's working.

    Thanks goes to  KingJigglypuff for the coding in Char which gave me much of the code and the inspiration to change it for better wall jumping.

    To clarify: the old method required a spare action.
    Maybe they didn't know the correct action for the wall jump.
    This method does not.

    Also, Lyn's new dash attack animation and parameters are done.
    Her arrows are a bit weaker but go faster and by extension, farther.
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    Naruto200Man
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    « Reply #284 on: January 31, 2011, 12:10:26 PM »


    Hey eternal, do you think you could help me with my Din? The psa is over wolf but the model is ZSS's, and it keeps freezing when I try to grab someone :l

    Wel now it's to where I can grab and miss-grab, but when I sucsessfully grab someone it freezes :s
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