Don't know. A common rule of thumb: Avoid using SSE codes when using VS mode. I learned that when I left on the old Super Fox SSE code.
A quick update:
Edit I don't know where the hell to put this so it's going here.
I learned a better way to put in wall jumps.
First you need to put this in subaction JumpF
If:Facing Left
If Value Touch Wall:2
Reverse Direction
End If
Else:
If: Facing Right
If Value Touch Wall :4
Reverse Direction
End If
End If
End If
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement: Facing Left
Additional Change Action Requirement Value: Touch Wall: 2
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Left
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 2
Now remember the offset of the subaction and make a go to command in the following subactions:
JumpF
JumpB
JumpAerialF(For Multi Jumpers, be sure to include JumpAerialF2,F3, etc.)
JumpAerialB
Fall
FallF
FallB
FallAerial
FallAeriaF
FallAerialB
PassiveWallJump
The last one is important for smooth wall jumping.
Don't worry about abuse, the vertical velocity automatically decreases a bit when used consecutively like a normal wall jump would.
This allows for scar jumping and a more natural feeling wall jump, akin somewhat to Melee.
I put this on Gray Fox and it's working.
Thanks goes to KingJigglypuff for the coding in Char which gave me much of the code and the inspiration to change it for better wall jumping.
To clarify: the old method required a spare action.
Maybe they didn't know the correct action for the wall jump.
This method does not.
Also, Lyn's new dash attack animation and parameters are done.
Her arrows are a bit weaker but go faster and by extension, farther.