You mean the Fsmash?
Noted.
There are other moves that have this. Such as his U-Tilt.
Also, I just playtested the wrong.pac. I'll give you feedback as soon as I am done using the right one.
Also. What's with all the differently named FitMotions?
EDIT:
Okay, here I will give my full impression of the Mega Man PSA as it stands. I'll do this in sections. Note I am giving my full honesty with this.
Animations: Animation-wise (and by that I mean the animations of Ness Mega) are, in my honest opinion. Not very impressive. The Wait1 has Megs face a bit toward the screen and the player. I get the impression you were going to a Wait1 similar to the Mega Man 7, Power Battles, etc, idle animations. The pose isn't dynamic enough in that regard, and I think it needs further refinement.
There are tons of animations I think need further refinement. So I'll do it in order.
Run: Mega Man is too stiff when he's running, he may be a robot, but he moves more similarly to a human, suggest adding more dynamic motion to his body as he runs if possible.
Jab: I think a custom punching animation would do some good here, but on the kick, Mega's leg stretches. I think it would be wise to take a cue from his F-Tilt and use that as an example for all animations involving a kick. Also, I think Mega should kick a little higher (not too much, but higher) as well.
D-Tilt: I didn't find myself using this much, so no comment.
U-tilt: I think a custom animation similar to Mario's U-Tilt will do some good here.
Dash Attack: The animation is fantastic, no changes needed.
F-Smash: Same as the second Jab, he stretches his leg, refer to his current F-Tilt like I said for the Jab.
D-Smash: I think this would look better if Mega was firing his buster at the ground.
U-Smash: It's a bit slow looking, and stiff, needs more dynamic motion in the second part of the animation (the kick).
Top Spin: Despite it's accuracy to the original sprite, it needs a more dynamic feel to it.
Flash Stopper: No change.
Slash Claw: Looks okay in the air, needs a bit of refinement on the grounded one.
Black Hole Bomb: No change.
Down B: I don't think he needs to move during this animation, consider making him not move and just flash a color?
Nair: Once again, too stiff.
F-air: Same as the U-Tilt: could use more dynamic movement.
U-Air: Same as F-Smash and Jab, leg stretches from the knee too much.
B-Air: Once again, too stiff.
D-Air: No comment.
Throws: A lot of the throws, especially the F, U, and B, throws could use more distinctive animations.
Effects: Effects are superb, excellent work.
Now let me get to the more important part of the critique.
Gameplay: There are a lot of things I think could be improved on Mega, a great many things, but let me get the bigger nuances out of the way before I get to the smaller ones. I'm not big on the metagame, so this will mostly be about move functionality.
Flash Stopper lasts only about 2-3 seconds on my count. I would suggest increasing it's effect by one second.
Top Spin has too little mobility. In the games, Mega Man can move left and right while using Top Spin, but the move lacks this. It's like you give him the Luigi Tornado, but took away the mobility.
Black Hole Bomb I think could benefit if it were somehow not launched the same as PK Pulse, maybe launch it from the end of the buster arm?
Slash Claw on the ground has some lag, I think this needs to be lessened slightly, cause it would be too easy to dodge otherwise on the ground.
U-Smash comes out too slowly, and would benefit from having the animation being sped up a little.
F-Smash has quite a bit of reach, I would suggest lessening the range just a tad.
U-Tilt could use more horizontal range.
F-Tilt I think should be a new move entirely. What exactly? I dunno, but something else..
U-Air also has too much reach. Consider bringing it down a little?
Dash Attack is cool, and I personally don't think it needs any changes.
B-air is a little hard to hit with.
The Mega Buster I think should have one more shot in addition to the two shot burst, and the ability to move around would be nice if it's at all possible.
Mega Man himself however, slides too much, and I think he needs to be a little more floaty than this, but not by much.
That's my two cents. I'm no good at in-depth gameplay critiques, so I'll leave it to someone who knows their stuff when it comes to relatively-balanced PSAs.