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Author Topic: Hex Editing to Remove Polygons  (Read 1094 times)
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Dean
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Dean Hegfert

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    « on: August 04, 2010, 02:12:25 AM »


    Gah. I need to ask -another- question...

    I am following this guide here: http://kc-mm.com/?p=2106

    Everything makes sense, of course. However, at "2:34" I can't complete this step.
    I've followed the guide 100% accurately, I'm sure. Copied the "header," went into the .pac file, Ctrl+F, paste, search for Hex values... But HxD is unable to find it.

    Basically... I'm working with STGMANSION.PAC, I exported polygon4, loaded both the .pac file and the polygon into HxD, copied the header of polygon4:

    "00 00 15 80 FF FF 23 00 00 00 00 00 00 00 56 00 00 00 00 02 00 00 00 15 00 00 00 E0 00 00 00 80 00 00 00 68 00 00 14 20 00 00 14 20 00 00 01 3C 00 00 2E 00 00 00 00 00 00 03 71 FC 00 00 00 04 00 00 03 A0 00 00 02 06 00 04 00 04 00 04 FF FF 00 04 FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 64"

    Switched to the .pac file and searched for that string of Hex-values. HxD says it's unable to find it.

    I've started again from scratch several times, and attempted the same process with polygons 58, 70 and 72. Nothing seems to work. Am I doing something wrong, or am I misunderstanding something?

    EDIT: Just tested the exact same method on Sheik. Worked perfectly. Why doesn't this work with Luigi's Mansion?

    EDIT2: FINALLY figured it out. For anyone who's interested... The tutorial said to use the .pac file of the character (I was doing a stage >.<). However, the polygon wasn't located... In the .pac file of the stage...? I had to export the ModelData[].brres file, and the polygon was in -there-... I removed that, and everything worked out. Cheesy
    « Last Edit: August 04, 2010, 01:23:03 PM by Dean » Logged

    (Away at University, will infrequently reply to PMs).

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