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Author Topic: Kyzon's Projects Kyzon Vids are UP NOW  (Read 86855 times)
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kyzon
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    « Reply #150 on: September 01, 2009, 10:30:19 PM »


    Oh the Forward smash is that way because its supposed to be kinda like in cartoons or animation when someone is attacked so fast the effect takes a little bit to show up. so all of those together are supposed to equal 13 *fav number* which is why it does 13 damage.. but the knockback is going to be fixed.. i was thinking that too when i was playing and not killing people with it at like 150 %

    It actually looks pretty cool with the hits showing up too.  both versions are pro in my book.. in future updates i'll probably let people see with and without. but either way 13 damage is what it will be doing..

    hmm i do need the small wind effects.. like on Ganon's UpTilt.
    and to add lag to the grounded down Up B..

    DownB overall in my opinion has been almost perfected
    just have to make it hover when used in the air... if it doesnt already
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    freezinboi280
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    Busy w/ Classes =[


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    « Reply #151 on: September 01, 2009, 10:50:40 PM »


    yeah using something like ganon's effect should work nicely. and yep, down B just probably needs its hitboxes fixed mostly.

    And I think I know what you mean with the forward grab effect. Either one actually works pretty well. I'm really looking forward to what you're going to put into the neutral B move. =]
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    SnesS
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    « Reply #152 on: September 01, 2009, 11:00:43 PM »


    kyzon i tryed the new test... outdid urself

    1) go to training, put slowest speed, and do fthrow, its looks sooooo cool.
    2) r u gonna do somthin special for AirdownB
    3) love the matrix throws
    4) i can now go down, under, and over final destination and battlefield with link  (never thot id see the day Awesome Face)
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    kyzon
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    « Reply #153 on: September 02, 2009, 12:23:39 AM »


    the AirDownB may be staying the same butttt.. never know what i'll do. i've been on a roll lately..  next is figuring out the projectile Neutral B for me though.
    the only thing set in stone for that is the Animation... and.... final smash Smiley

    no hints on final smash tho
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    SnesS
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    « Reply #154 on: September 02, 2009, 07:52:48 AM »


    what do u plan on link shooting? it would be awesome if he shot the triforce
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    kyzon
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    « Reply #155 on: September 02, 2009, 11:52:50 AM »


    Well he's not link Tongue
    and i cant get the triforce to work >_>
    i was trying on my other character.. Link Triforce Unleashed...
    but what i plan on link doing is shooting a Blade Forward out of his wrist
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    alphabayton
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    « Reply #156 on: September 02, 2009, 04:45:23 PM »


    freaking sweetness
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    kyzon
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    « Reply #157 on: September 02, 2009, 06:04:25 PM »


    Hmm... not as sweet as originally planned... fake projectiles dont fly too well with this link imo hmmm.. imma see what i can do tho
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    alphabayton
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    « Reply #158 on: September 02, 2009, 09:35:15 PM »


    aww thats sucks
    hope it can be fixed
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    kyzon
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    « Reply #159 on: September 02, 2009, 09:47:18 PM »


    ok i went through every bone for link.. i'm going to have to just think up a new attack...

    i have something planned... just hope it works
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    alphabayton
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    « Reply #160 on: September 02, 2009, 09:50:39 PM »


    you wana tell us what it is lol
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    kyzon
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    « Reply #161 on: September 02, 2009, 09:59:12 PM »


    think of sonic's spin attack from the black knight
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    alphabayton
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    « Reply #162 on: September 02, 2009, 10:02:22 PM »


    never played black night
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    kyzon
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    « Reply #163 on: September 02, 2009, 10:31:08 PM »


    watch almost any trailer for it
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    alphabayton
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    « Reply #164 on: September 02, 2009, 10:36:39 PM »


    lol ok

    NICE cant wait to see it
    « Last Edit: September 02, 2009, 10:39:10 PM by alphabayton » Logged


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