ok so we start with the char's pcs/pac file
using brawlbox, export the brres (containing the mdl0) and the mdl0 itself
R-click the brres file, and 'open with' AIS
you will have the dae containing the rig, the UV's, and a bad mesh.
now put the mdl0 in the directory of Williams converter, and run the batch file.
this will give you the dae with a perfect mesh. (no rigging or anything)
now to merge them...
open up both dae's in a text editor.
replace every instance of <triangles count="####"> ... </triangles>in the AIS export
with the triangle instances from williams coverter.
save your dae file...
now to import the edited file...
open blender and import the file with the 1.4.0 importer.
(make sure that the 'only import main scene' button is the only button clicked)after doing that, you will have the full rig.
move that to a differant layer with 'M' and use the
1.4.1 importer to import your file.
this should give you something like this:

now you will have to delete the bad rig...
select a separate bone and go into edit mode by hitting 'Tab'
once in edit mode, delete the bones in that object, and hit 'Tab'
now that you're back in object mode, delete the object you deleted the bones from.
after doing this with all the bones, you should end up with just the rig with the bone groups.
now retrieve your rig you imported and parent that to the model.
to do this, hold 'Shift' and select the model first, and then the rig.
now hit 'Ctrl+P' to parent, and select 'don't create groups'
now your model is complete and fully rigged.
enjoy
