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« Reply #105 on: August 31, 2010, 11:49:45 AM » |
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ok, I began working on the stage and it is coming along pretty good. I have the basic model placement and I am working on very rough textures to base better ones off of. The stage is the motel, you fight on the pavement, on the balcony, and on the roof. The pavement is solid, half of the balcony is solid, other half fall through, and the entire roof is fall through. the stairs are a solid ramp that juts up at an angle, leveling off with the balcony, and continuing to the edge. The sides of the motel are drop offs, so you can cling onto it. The pavement will also have ledges, and pits on either side, so it is not a walk off stage. progress pics maybe tomorrow.... Great to hear its all coming together I was actually hoping it would just be a walk off stage with no obstacles/upper levels. just the Hotel in background. the fact the stage would be nmh themed is enough for me Can't wait
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« Reply #106 on: August 31, 2010, 12:01:05 PM » |
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so hows henry going?
He's pretty much done. I've been tweaking his face texture lately, tryin to get it to really feel like Henry.
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« Reply #107 on: August 31, 2010, 12:55:50 PM » |
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so hows henry going?
He's pretty much done. I've been tweaking his face texture lately, tryin to get it to really feel like Henry.
oh ok sounds good
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« Reply #108 on: September 02, 2010, 01:53:59 PM » |
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so what's the release date for it?
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« Reply #109 on: September 02, 2010, 06:31:49 PM » |
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dang, I love the texture. It's nice how even when you've never heard of the source of many of these textures, you can still appreciate a well executed texture. It really looks nice so far.
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« Reply #110 on: September 02, 2010, 07:26:17 PM » |
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so what's the release date for it?
It's coming out tomorrow.
dang, I love the texture. It's nice how even when you've never heard of the source of many of these textures, you can still appreciate a well executed texture. It really looks nice so far.
I'm glad you like it man. I know that a lot of people aren't into No More Heroes but I'm glad that people still enjoy using their hacks and are getting introduced to it through my hacks.
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« Reply #111 on: September 02, 2010, 07:33:10 PM » |
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Great work, man. Couldn't expect any less.
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« Reply #112 on: September 02, 2010, 08:19:37 PM » |
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hey did u fix the small polygon coming out of zero's head glitch in the standing animation?
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Never underestimate the power of the ass.
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« Reply #113 on: September 02, 2010, 09:31:22 PM » |
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so what's the release date for it?
It's coming out tomorrow.
thanks man!
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« Reply #114 on: September 02, 2010, 11:09:13 PM » |
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Henry Released.
hey did u fix the small polygon coming out of zero's head glitch in the standing animation?
I honestly haven't even touched Zero much since I released v1. I'll try to fix it when I revamp it.
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« Reply #115 on: September 02, 2010, 11:53:57 PM » |
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i love the henry BeyondYou i dont understand how it could possibly be better!
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« Reply #116 on: September 03, 2010, 11:29:41 AM » |
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so who are you gonna revamp next?
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« Reply #117 on: September 03, 2010, 12:05:41 PM » |
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so who are you gonna revamp next?
Pikmin Trainer.
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« Reply #118 on: September 03, 2010, 12:24:56 PM » |
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lol ok sounds good
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« Reply #119 on: September 03, 2010, 01:38:44 PM » |
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On second thought, I just spent the last hour or so working on it and I'm bored already, so basically Pikmin Trainer isn't going to happen just yet. If a hack can't hold my attention for a long period of time, I lose interest. So yea.
Imma make something else instead. Maybe something new...
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