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« Reply #2820 on: February 27, 2011, 01:35:59 PM » |
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i swear when you said zero (megaman zero) i thought you meant zero FROM megaman zero Its really well made though, as always from you
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« Reply #2821 on: February 27, 2011, 01:43:32 PM » |
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Zero is looking great! Since you always include a FitLinkMotion with him this time he'll have the wait animation like in the pic? Or this one is just a similar pose? Btw call it version 3 unless you're still going to work on him after that version.
I didn't make the animation in the pic. If I can get permission from the guy that made it, then I'll include it in the download.
If I recall right... Is that the animation MarioKing made?
Yes. Yes it is.
i swear when you said zero (megaman zero) i thought you meant zero FROM megaman zero Its really well made though, as always from you
I do plan to make Zero from Megaman Zero. >_> This isn't supposed to be him. lol. That's why his name isn't yellow on the OP.
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« Reply #2822 on: February 27, 2011, 01:48:38 PM » |
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hmm, makes sense, lol, sorry
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« Reply #2823 on: February 27, 2011, 02:27:17 PM » |
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I think you should call it V3. It looks damn accurate and the helmet to you many hours, and it deff payed off.
*waits for a new poll*
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« Reply #2824 on: February 27, 2011, 02:28:54 PM » |
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Zero is looking great! Since you always include a FitLinkMotion with him this time he'll have the wait animation like in the pic? Or this one is just a similar pose? Btw call it version 3 unless you're still going to work on him after that version.
I didn't make the animation in the pic. If I can get permission from the guy that made it, then I'll include it in the download.
If I recall right... Is that the animation MarioKing made?
Yes. Yes it is.I doubt MarioKing wouldn't allow you. I'll ask him when he's on msn unless he PM's you before i can do that xP
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« Reply #2826 on: February 27, 2011, 03:23:10 PM » |
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I need opinions. >_> K. Just focus on the helmets for a second, ignore the rest. The one on the left is after me changing the shaders so it's smooth and the one on the right is how it looks without the shader changes. While the changed shaders removed the normals issues, another one arose. His texture glitches up for the first few seconds of the match when the announcer counts down, with the Zero PSA at least. I haven't tested whether it happens with Links regular moves.
So what I'm tryin to say is, would you rather his helmet be smooth and the texture glitches up for a few seconds just at the beginning of the match or have it with the shading issues but no texture glitch?
Also, does anyone know how to make it so a characters eyes don't move? >_>
I'd rather have you release both, but that's just me.
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« Reply #2827 on: February 27, 2011, 03:28:37 PM » |
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I'd rather have you release both, but that's just me.
Same here, some people might like one better then the other.
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« Reply #2828 on: February 27, 2011, 03:33:55 PM » |
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Paste the iris onto the eye-white texture for them to be static.
As for the first issue, I wouldn't really care. Just make sure you make the texture more than just one color. (edit the original model you baked to have more shading, then bake over again)
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #2829 on: February 27, 2011, 03:48:20 PM » |
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I guess I'll release both, unless I find a fix or somethin which I doubt. <.<
Paste the iris onto the eye-white texture for them to be static.
As for the first issue, I wouldn't really care. Just make sure you make the texture more than just one color. (edit the original model you baked to have more shading, then bake over again)
Much love, Pik. Why didn't I think of that? XD And yea, the texture is still a wip, it won't be one flat color like it is now.
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« Reply #2832 on: February 27, 2011, 05:12:54 PM » |
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Personally, I wouldnt mind either way. The choice is up to you Beyond.....What? Thought youd find something funny? WRONG.
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« Reply #2833 on: February 27, 2011, 05:18:42 PM » |
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I say, make them match MvC3 style.
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« Reply #2834 on: February 27, 2011, 05:46:43 PM » |
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Also BY, fix the arms, look at Zero's original model, and look at the arms on yours... Yours looks very different...
The ones you made are too big I believe...
That's how big they are on the TvC model. Unless you guys'd rather have the arms look how they do in MvC3. I personally like how it looks in that pic better but if you guys like 'em as is, I won't change it.
When I said about fixing the ends of the forearms. That was what I was talking about. The shapes don't match.
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3DS Friend Code: 2895-6640-9302
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