Sephiroth PSA/Moveset (Marth)

Started by Soul Nami, August 19, 2010, 11:53:00 PM

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Okay. So, you'll handle the PSA? I'll just get someanimations for you then.

Quote from: Hollow on August 29, 2010, 06:06:52 PM
Okay. So, you'll handle the PSA? I'll just get someanimations for you then.

Yep, I'm doing all the PSA.

Thanks for the help! Really, I greatly appreciate it. I know how much work animations can be...

Okay, Falco's run looks a lot like that gif. I'll use that.

The grab I can pull off, and I think it'll be a great result.

The moves are usually just effects, and slashes that marth has. Hm.

Quote from: Hollow on August 29, 2010, 06:24:15 PM
Okay, Falco's run looks a lot like that gif. I'll use that.

The grab I can pull off, and I think it'll be a great result.

The moves are usually just effects, and slashes that marth has. Hm.
if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well


Married Mai Self nvm

Quote from: flammable on August 29, 2010, 06:29:58 PM
Quote from: Hollow on August 29, 2010, 06:24:15 PM
Okay, Falco's run looks a lot like that gif. I'll use that.

The grab I can pull off, and I think it'll be a great result.

The moves are usually just effects, and slashes that marth has. Hm.
if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well
No, it looks just fine with animation swaps.

Quote from: flammable on August 29, 2010, 06:29:58 PM
if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well

A good fix for that is to paste the 0th frame on the first and then the second on the first.

Or if that doesn't work, you'll have to use the Brawlbox modset to only copy rotations.

Falco's hands are probably weird, though...

I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

Quote from: Hollow on August 29, 2010, 06:39:20 PM
I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

I know how to move the Catch Collision, but you'll have to move the TransN bone to where the opponent should be held on the sword to make it right, too.

And that's OK if the animations aren't perfect. They can always be tweaked later.

Quote from: Sumire Omelette on August 29, 2010, 06:42:10 PM
Quote from: Hollow on August 29, 2010, 06:39:20 PM
I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

I know how to move the Catch Collision, but you'll have to move the TransN bone to where the opponent should be held on the sword to make it right, too.

And that's OK if the animations aren't perfect. They can always be tweaked later.

Actually, just place the catch collision on the HaveN bone and move it along the Y axis to where you want the opponent to be held.

Um... are you sure they shouldn't be placed on the SwordN bone and then moved along the Y axis?

Oh, must have missed that bone.....whoops. I didn't know he had one.

Alright, awesome work guys! This is sounding like it's coming along great. It's cool to see that I'm officially part of the team :). I only wish there was something more that I could do to contribute to this.

Um.. i think im on the team. *sigh* i'll leave

Why would you leave...?

Are you an animator or something?