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Author Topic: Air Down-B for Peach  (Read 4132 times)
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KingJigglypuff
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    « on: August 19, 2010, 07:30:41 PM »


    I need help with something, I'm trying to give Peach an Air Down-B but I just can't do it. I have an animation for the move and I have it in a sub action, but she just doesn't do what I want. It's like I didn't even edit her. Can anyone help please?
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    « Reply #1 on: August 19, 2010, 10:28:20 PM »


    Maybe you can just use a little ghetto fix... detect the B button being pressed and the Control Stick being held down at the same time in all Fall animations and then go to the Subaction.
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    « Reply #2 on: August 23, 2010, 06:18:56 PM »


    Maybe you can just use a little ghetto fix... detect the B button being pressed and the Control Stick being held down at the same time in all Fall animations and then go to the Subaction.
    What are the button values for Control stick down + B?
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    « Reply #3 on: August 23, 2010, 06:22:45 PM »


    If Control Stick is pressed down:

    Compare: IC-Basic[252] >= IC-Basic[114]

    Instead of  typing 252, type 1020.
    Instead of typing 114, type 3186.

    And B is Button ID 1.
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    « Reply #4 on: August 24, 2010, 01:28:21 PM »


    If Control Stick is pressed down:

    Compare: IC-Basic[252] >= IC-Basic[114]

    Instead of  typing 252, type 1020.
    Instead of typing 114, type 3186.

    And B is Button ID 1.

    It works sometimes and sometimes it freezes.
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    « Reply #5 on: August 24, 2010, 05:52:44 PM »


    I got it to work on Cloud Kong.
    It goes like this for me:

    If Compare: IC-Basic[252] >= IC-Basic[114]
        Change (Sub)Action: (ID of (Sub)Action), requirement: Button Press 1
    End If

    That being placed in the Fall animations and Jump animations.
    « Last Edit: August 24, 2010, 06:00:45 PM by ds22 » Logged

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    « Reply #6 on: August 24, 2010, 05:53:35 PM »


    Don't forget the If: Button Pressed: IC-Basic[1], too!

    And what does your code look like? It shouldn't freeze at all...
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    « Reply #7 on: August 24, 2010, 06:01:59 PM »


    Updated last post with more detail.
    And no freezes whatsoever.
    Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
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    « Reply #8 on: August 24, 2010, 06:04:45 PM »


    Updated last post with more detail.
    And no freezes whatsoever.
    Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
    ds22, did you post in the right place?
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    « Reply #9 on: August 24, 2010, 06:07:05 PM »


    Updated last post with more detail.
    And no freezes whatsoever.
    Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
    ds22, did you post in the right place?
    What do you mean?
    It should work for both giving Peach a Down-B and giving DK a Down-B.
    « Last Edit: August 24, 2010, 06:08:21 PM by ds22 » Logged

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    « Reply #10 on: August 24, 2010, 06:08:01 PM »


    Did you mean to post:

    Updated last post with more detail.
    And no freezes whatsoever.
    Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).

    in the Cloud Kong thread?
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    « Reply #11 on: August 24, 2010, 06:09:22 PM »


    With this post:
    Updated last post with more detail.
    And no freezes whatsoever.
    Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
    I was referring to this post:
    I got it to work on Cloud Kong.
    It goes like this for me:

    If Compare: IC-Basic[252] >= IC-Basic[114]
        Change (Sub)Action: (ID of (Sub)Action), requirement: Button Press 1
    End If

    That being placed in the Fall animations and Jump animations.
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    « Reply #12 on: August 24, 2010, 06:10:02 PM »


    Wow, sorry there. >_> I was misunderstanding what you meant.

    Sorry. >_>
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    « Reply #13 on: August 24, 2010, 06:11:26 PM »


    No problem.
    I should have been clearer.
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    « Reply #14 on: August 26, 2010, 12:22:59 PM »


    It works but now I have another problem: After she does the attack and then goes to the ground, her hand looks like it's holding an item and doesn't go away.
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