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Author Topic: Bone Tree Editor- development thread : Version 1.1 released  (Read 98880 times)
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TheShyGuy
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    « Reply #195 on: January 07, 2011, 08:48:36 PM »


    sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

    @tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.
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    DarkPikachu
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    « Reply #196 on: January 07, 2011, 08:54:11 PM »


    sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

    @tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

    do you know how to draw a canvas,
    and draw a 1x1 rectangle for a pixel in the canvas??

    that's what I'm doing...
    youll notice I never commented on the code for the rectangle...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #197 on: January 07, 2011, 09:04:18 PM »


    sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

    Mmmmmk cool beanz
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    TheShyGuy
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    « Reply #198 on: January 07, 2011, 09:26:02 PM »


    sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

    @tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

    do you know how to draw a canvas,
    and draw a 1x1 rectangle for a pixel in the canvas??

    that's what I'm doing...
    youll notice I never commented on the code for the rectangle...

    I want to say yeh....but you make me wnna say no...i figured it was as simple as to just fill it it or sumtin I dunnoo...>.> confused
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    DarkPikachu
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    complexity == fun

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    « Reply #199 on: January 07, 2011, 09:39:42 PM »


    sorry lol, sis is on comp.  Ill release today tho =p..Ill prob release when i get back on cuz i just gotta do the scroll if your dragging near the top/bottom

    @tcll - still isnt working but its probably(is) my fault lol. Ima stop taking shortcuts when i do it.

    do you know how to draw a canvas,
    and draw a 1x1 rectangle for a pixel in the canvas??

    that's what I'm doing...
    youll notice I never commented on the code for the rectangle...

    I want to say yeh....but you make me wnna say no...i figured it was as simple as to just fill it it or sumtin I dunnoo...>.> confused

    alright, well, the way my program works is:

    when you D-click a tree-image-item, (skipping ahead to the conversion)
    the program reads 1 pixel from the file (based on the format) and draws a 1x1 rectangle based on the color of the pixel, and the current position of the pixel being drawn...

    the program draws 1 rectangle(pixel), and adds to the position after drawing...

    the drawing order for I8 format goes as such:

    _1 _2 _3 _4 _5 _6 _7 _8 _33 34 35 36 37 38 39 40
    _9 10 11 12 13 14 15 16 _41 42 43 44 45 46 47 48
    17 18 19 20 21 22 23 24 _49 50 51 52 53 54 55 56
    25 26 27 28 29 30 31 32 _57 58 59 60 61 62 63 64

    65 66 67 68 69 ...
    « Last Edit: January 07, 2011, 09:41:57 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #200 on: January 07, 2011, 09:41:09 PM »


    kk I'll look into it l8er

    edit: fail....was looking over code and realized i didnt convert the size from hex....

    edit: thnx tcll, got it working a while ago.  Ima release the bte tomoro morning.  Just noticed some things wrong with it(tiny things)
    « Last Edit: January 08, 2011, 01:55:23 AM by theshyguy » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #201 on: January 08, 2011, 08:02:52 AM »


    kk I'll look into it l8er

    edit: fail....was looking over code and realized i didnt convert the size from hex....

    edit: thnx tcll, got it working a while ago.  Ima release the bte tomoro morning.  Just noticed some things wrong with it(tiny things)

    stop procrastinating =P

    release it whenever you know it works perfectly Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #202 on: January 14, 2011, 02:01:24 PM »



    hey...

    just to save me time from looking...
    how did you figure out the 4th level in the bone matrices??

    if UDK, I'll go research it Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #203 on: January 14, 2011, 02:11:52 PM »


    go research it lol
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    DarkPikachu
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    « Reply #204 on: January 14, 2011, 05:34:32 PM »


    found some really good info:
    http://s9.zetaboards.com/Ultimate3D_community/topic/7104235/1/

    ^alot of really good info there Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #205 on: January 16, 2011, 06:39:27 PM »


    bump v1 released...feedback would be nice
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    BlackJax96
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    « Reply #206 on: January 16, 2011, 09:15:46 PM »


    I can't save without getting an error :/
    « Last Edit: January 16, 2011, 10:25:55 PM by BlackJax96 » Logged

    DarkPikachu
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    « Reply #207 on: January 16, 2011, 10:24:19 PM »



    nice job Cheesy
    the GUI is OK... (as in really good)

    but I could think of quite a few ideas to spruce it up Wink

    first off, get rid of the offset input...
    use the relocation groups to find the offsets of the bones
    (you can find out how to find and use the groups by using my template) Wink
    ^rip it apart, play around with it, there's always a copy avaliable Smiley

    second...
    make the tree auto-load... Tongue

    *more ideas later*
    ^I'm not stating anything until I know it for fact Wink

    and apperently, saving's an issue :/
    I havn't tested it yet, but I will...
    « Last Edit: January 16, 2011, 10:28:31 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #208 on: January 16, 2011, 10:37:59 PM »


    o srry about the error...like i said i made a few quick edits before uploading so that prob did it..ill just put the things back to how it was before, but it wont load extra bones right...well maybe...

    it doesnt auto load, cuz it loads the file after pressing 'ok'...i forget y i didnt but ill try to do it again..  

    offset thing...doable ill make the fixes right now

    edit:...seems my mdl0 reft template has an error somewhere...can u give the updated cuz i cant even open mario or pikas mdl0 lol
    « Last Edit: January 16, 2011, 10:44:43 PM by TheShyGuy » Logged

    BlackJax96
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    « Reply #209 on: January 16, 2011, 10:43:15 PM »


    Okay cool beanz Grin
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