Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Smashbox v0.57 keeps getting and error.  (Read 3214 times)
0 Members and 1 Guest are viewing this topic.
Pegs001
Advanced Kitten
***
Offline Offline

Posts: 25


View Profile Awards
« on: September 20, 2010, 02:00:56 PM »


it says

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Value does not fall within the expected range.

Details
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Value does not fall within the expected range.
   at SmashBox.DX9.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter)
   at SmashBox.DX9.DirectSound.CreateSoundBuffer(DSBufferDesc bufferDesc)
   at SmashBox.AudioPlaybackControl.set_TargetObject(IAudioStream value)
   at SmashBox.MainForm.resourceTree_AfterSelect(Object sender, TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SmashBox
    Assembly Version: 0.57.3522.30459
    Win32 Version: 0.56.0.0
    CodeBase: file:///C:/Users/Margaret%20Santos/Desktop/Sounc%20Effects%20Replacer/SmashBox.exe
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.1 built by: SP
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Logged

Quanno
Hyper Kitten
******
Offline Offline

Posts: 230


Collapse, Sakanade.

  • Awards Favorite'd

  • View Profile Awards
    « Reply #1 on: September 20, 2010, 03:14:00 PM »


    When exactly does this happen and what are you trying to do?
    It seems to happen when you try to play sound files?
    Logged



    Pegs001
    Advanced Kitten
    ***
    Offline Offline

    Posts: 25


    View Profile Awards
    « Reply #2 on: September 20, 2010, 03:17:17 PM »


    Yeah, I am trying to learn how to replace sound effects and when I try and play one of the sounds in the .brsar it gets that error
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #3 on: September 20, 2010, 03:35:33 PM »


    Brawlbox works to play sfx...
    but it's like trying to shoot a target on the other side of a wall :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pegs001
    Advanced Kitten
    ***
    Offline Offline

    Posts: 25


    View Profile Awards
    « Reply #4 on: September 20, 2010, 03:42:40 PM »


    I was following the Sound Effects Replacement guide posted on the blog and it said to use Smashbox v 0.57
    When I get to the part where it says click on one of the Wave# files it gives me the error when I click on one so I still don't get what is wrong
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #5 on: September 20, 2010, 03:48:30 PM »


    wait... O.O
    you mean Smbx can edit sfx! Cheesy

    I nvr used it because I couldn't seem to set it up right :/
    the thing nvr worked for me...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pegs001
    Advanced Kitten
    ***
    Offline Offline

    Posts: 25


    View Profile Awards
    « Reply #6 on: September 20, 2010, 05:51:41 PM »


    so does anyone know how to fix this problem I have?
    Logged

    Pegs001
    Advanced Kitten
    ***
    Offline Offline

    Posts: 25


    View Profile Awards
    « Reply #7 on: September 21, 2010, 05:21:31 PM »


    Please can someone help me with this? I really want to be able to switch the voices around in the game.
    Logged

    SSBCFan1996
    Expert Kitten
    ****
    Offline Offline

    Posts: 52



    View Profile Awards
    « Reply #8 on: December 28, 2011, 08:36:47 AM »


    Trying using Smashbox on a different computer, or  us it on the same computer but download on a different account, hope this helps Smiley.
    Logged

    Pages: [1]
    Print
    Jump to: