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Author Topic: Clone Engine?  (Read 4950 times)
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VanillaPuff
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« on: September 20, 2010, 07:13:47 PM »


I'm having a lot of trouble trying to wrap my head around this:
http://www.smashboards.com/showthread.php?t=250370

Could someone put it in "For N00B" terms? If someone could help me I would really appreciate it. But maybe I should explain it more so I don't do all this for nothing <.< >.>

I'm trying to make Dr.Mario, Pichu, Roy, and Young Link can be playable as well as there 'clones'. Is this possible?
« Last Edit: September 21, 2010, 06:08:40 PM by Segab » Logged

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    « Reply #1 on: September 20, 2010, 07:27:22 PM »


    ya know, I've heard mention of this before...

    what is this about anyways??
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    « Reply #2 on: September 20, 2010, 07:30:45 PM »


    I'm having a lot of trouble trying to wrap my head around this:http:
    //www.smashboards.com/showthread.php?t=250370

    Could someone put it in "For N00B" terms? If someone could help me I would really appreciate it. But maybe I should explain it more so I don't do all this for nothing <.< >.>

    I'm trying to make Dr.Mario, Pichu, Roy, and Young Link can be playable as well as there 'clones'. Is this possible?


    That's not really a "clone engine," it just allows you to switch between different sets of mods with button activators.

    If you're asking if this can allow you to have Roy and Marth fight at the same time, then no, this isn't going to do that.
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    The Corrupted one
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    « Reply #3 on: September 20, 2010, 09:04:51 PM »


    Wait you are saying a one slot moveset engine? It exists?
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    « Reply #4 on: September 21, 2010, 04:15:53 AM »


    hmm... I'm doing something similar with Pachirisu...
    but all I'm doing is naming the bones differantly, and adding them to the CHR0's
    then I animate them to the exact framelength of the file (no anim misfits)
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    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    VanillaPuff
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    « Reply #5 on: September 21, 2010, 05:16:14 AM »


    Quote
    That's not really a "clone engine," it just allows you to switch between different sets of mods with button activators.

    If you're asking if this can allow you to have Roy and Marth fight at the same time, then no, this isn't going to do that.

    Okay. So I guess I'll have to learn to port to do that.

    Wait you are saying a one slot moveset engine? It exists?

    No, but that would be awesome.

    But I still don't understand how this works. I'd still like someone to explain it to me in simpler terms.
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    « Reply #6 on: September 21, 2010, 08:26:44 AM »


    Almas' Clone Engine allows you to switch before battle which folder to load.

    Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
    Meaning that they will have there own textures, CSP's and Icons.

    For example, this picture shows how it will look like eventually:
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    « Reply #7 on: September 21, 2010, 10:14:50 AM »


    Almas' Clone Engine allows you to switch before battle which folder to load.

    Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
    Meaning that they will have there own textures, CSP's and Icons.

    For example, this picture shows how it will look like eventually:



    http://www.smashboards.com/showthread.php?t=250370

    How to use the code?
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    « Reply #8 on: September 21, 2010, 10:20:23 AM »


    Almas' Clone Engine allows you to switch before battle which folder to load.

    Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
    Meaning that they will have there own textures, CSP's and Icons.

    For example, this picture shows how it will look like eventually:
    http://img337.imageshack.us/img337/5186/cssbl.png

    Wut did they crack the codes from the F7?
    Cause to me thats whatt it looks like.
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    « Reply #9 on: September 21, 2010, 11:30:12 AM »


    Almas' Clone Engine allows you to switch before battle which folder to load.

    Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
    Meaning that they will have there own textures, CSP's and Icons.

    For example, this picture shows how it will look like eventually:
    http://img337.imageshack.us/img337/5186/cssbl.png

    Wut did they crack the codes from the F7?
    Cause to me thats whatt it looks like.

    Dantarion knows how to fill the data slots of the F7 with data needed to load characters.
    That's why there are 7 more icons in the picture.
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    VanillaPuff
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    « Reply #10 on: September 21, 2010, 12:59:32 PM »


    But what I made this thread for is to figure out what to do with how to use Alma's clone engine.  :O

    I need help with what I'm supposed to do with this?!

    Quote
    Alternate File Data
    0657A000 BYTECOUN
    XXXXXXXX YY00E27B
    ZZZZAAAA 00000000

    So heres some specifics where i need help.

    BYTECOUN: I have no idea how to count/multiply hex. I heard Windows Calculator works? I want 8 alternate files on each charecter.

    YY:T
    Quote
    his is a two digit value determined by the Select Screen slot of the character you are choosing. Because this is chosen by the Select Screen slot, it may vary slightly - for example, if you want a custom Sheik and are using the default Zelda/Sheik slot, you should put the value for Zelda in this section.
    Does this also apply to All transforming charecters?

    ZZZZ:So if I want AY button activators I have to use the code 0900+80 in hex?

    AAAA:
    Quote
    This is the Hex-ASCII value of the alternate folder you wish to load files from. You can find a Hex-ASCII translator here. For example, if I decided to place my alternate files in /lm/ instead of /pf/, this would take the value of 6C6D.
    So if I make it /lm/,I just put 6C6D or are ther complications?
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    « Reply #11 on: September 21, 2010, 08:57:47 PM »


    Project melee is going to jump on this
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    « Reply #12 on: September 21, 2010, 09:03:27 PM »


    Someone should let NOOBs like me use it by supplying a prepreped pack and instructions I get the idea but have no idea how it works
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    « Reply #13 on: September 22, 2010, 08:49:04 AM »


    Someone should let NOOBs like me use it by supplying a prepreped pack and instructions I get the idea but have no idea how it works

    I'm with you!
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    « Reply #14 on: October 19, 2012, 08:10:19 PM »


    Someone should let NOOBs like me use it by supplying a prepreped pack and instructions I get the idea but have no idea how it works
    same here dude.  but i think i have an idea on how this thing works.
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