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« on: September 22, 2010, 06:32:11 PM » |
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This thread is for archiving what all known values do for each section in materials Textures The amount of textures corresponding to that section of the model Layers - Flag3 Flag3 - shader parameters -0 ??? -1 light/glow -2 cell shade -3 lambert -4 metal -5 reflective -6 environ. -7 phong -8+ ???
If flag 3 is set to 2, the model piece will not be affected by fog. If set to 1, it will. Flag4 - TYPES Type 0 is 2-sided Type 1 is 1 side Type 2 is the other side Type 3 is no sides (invisible) Type 4 also appears to be invisible. If textures are still appearing at type 3, try setting to type 4. Flag5 - Flag6: R? Flag7: G? Flag8: B? Post what you know materials1 materials1 materials1 materials1 materials1 materials1 materials1
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« Last Edit: July 03, 2011, 12:24:54 AM by LordNOaH »
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« Reply #1 on: September 22, 2010, 06:43:38 PM » |
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You mean this changes how textures mirror?
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« Reply #2 on: September 22, 2010, 06:45:33 PM » |
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You mean this changes how textures mirror?
potentially, not sure though, we would have to find the correct value or set of values
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« Reply #3 on: October 07, 2010, 06:54:41 PM » |
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Flag6 determines the overall brightness of the textures. That's what I found out from This.
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« Reply #4 on: October 07, 2010, 06:56:20 PM » |
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Flag6 determines the overall brightness of the textures. That's what I found out from This.I will now copy and paste this fact in my brain.
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« Reply #5 on: October 08, 2010, 12:43:23 AM » |
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Ive always been under assumption that material1 has been the materials properties and the other material files where the sub categories (diffuse, specular, bump etc), dunno i never really looked at them all too much, i might have a look at them today and try contribute some info.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #6 on: October 08, 2010, 05:25:56 AM » |
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Ive always been under assumption that material1 has been the materials properties and the other material files where the sub categories (diffuse, specular, bump etc), dunno i never really looked at them all too much, i might have a look at them today and try contribute some info.
Please. Its weird almost no one noticed this yet, it actually sounds interesting.
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« Reply #7 on: October 08, 2010, 01:48:09 PM » |
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I'm gonna jump in too...
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« Reply #8 on: October 08, 2010, 07:48:38 PM » |
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Flag3 - shader parameters -0 ??? -1 light/glow -2 cell shade -3 lambert -4 metal -5 reflective -6 environ. -7 phong -8+ ??? (im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond Flag4 - without a tester i dont think i can find this out (never see it go above 0) Flag5 - i see it alternate between 1 and 0 but no steady pattern is there, i think ill need a tester for this one. Flag6 - self ilumination Flag7 - always on 4, need tester Flag8 - always on 0, need tester As you guys can see im lacking a source of testing files to actually see what changes are made. If anyone volunteers to test some files for me and take some snapshots, pm me or post back here.
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« Last Edit: October 08, 2010, 07:50:08 PM by VILE »
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #9 on: October 08, 2010, 07:49:57 PM » |
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Flag3 - shader parameters -0 ??? -1 light/glow -2 cell shade -3 lambert -4 metal -5 reflective -6 environ. -7 phong -8+ ???
(im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond Cool
Flag4 - without a tester i dont think i can find this out (never see it go above 0)
Flag5 - i see it alternate between 1 and 0 but no steady pattern is there, i think ill need a tester for this one.
Flag6 - self ilumination
Flag7 - always on 4, need tester
Flag8 - always on 0, need tester
As you guys can see im lacking a source of testing files to actually see what changes are made. If anyone volunteers to test some files for me and take some snapshots, pm me or post back here.
I love you. No homo.
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« Last Edit: October 08, 2010, 07:50:34 PM by VILE »
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« Reply #10 on: October 08, 2010, 09:57:48 PM » |
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VILE
I'VE BEEN WAITING FOR MATERIAL INFORMATION FOREVER, I LOVE YOU
you make me a happy boy
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #11 on: October 08, 2010, 10:14:18 PM » |
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VILE i can test some of this
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« Last Edit: October 08, 2010, 10:15:24 PM by dark sonic 19 »
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« Reply #12 on: October 08, 2010, 10:55:37 PM » |
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Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #13 on: October 08, 2010, 11:30:01 PM » |
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Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.
Oh yeh i meant emerald and i can test things by myself now ILY dolphin
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #14 on: October 10, 2010, 06:14:49 AM » |
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Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.
Oh yeh i meant emerald and i can test things by myself now ILY dolphin Any progress on this? I would try this myself but i don't know if you hex or not.
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