Materials Collab Thread

Started by ??_?, September 23, 2010, 12:32:11 AM

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September 23, 2010, 12:32:11 AM Last Edit: July 03, 2011, 06:24:54 AM by LordNOaH
This thread is for archiving what all known values do for each section in materials

Textures
The amount of textures corresponding to that section of the model

Layers
-
Flag3
Quote from: VILE on October 09, 2010, 01:48:38 AM
Flag3 - shader parameters
-0 ???
-1 light/glow
-2 cell shade
-3 lambert
-4 metal
-5 reflective
-6 environ.
-7 phong
-8+ ???
If flag 3 is set to 2, the model piece will not be affected by fog.  If set to 1, it will.
Flag4
-
TYPES
Quote from: Mewtwo_2000Type 0 is 2-sided
Type 1 is 1 side
Type 2 is the other side
Type 3 is no sides (invisible)
Type 4 also appears to be invisible.  If textures are still appearing at type 3, try setting to type 4.

Flag5
-
Flag6: R?
Flag7: G?
Flag8: B?

Post what you know
materials1 materials1 materials1 materials1 materials1 materials1 materials1

You mean this changes how textures mirror?


Flag6 determines the overall brightness of the textures. That's what I found out from This.
http://filesmelt.com/dl/[censored]y.png
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Quote from: PAVGN on October 08, 2010, 12:54:41 AM
Flag6 determines the overall brightness of the textures. That's what I found out from This.
I will now copy and paste this fact in my brain.

Ive always been under assumption that material1 has been the materials properties and the other material files where the sub categories (diffuse, specular, bump etc), dunno i never really looked at them all too much, i might have a look at them today and try contribute some info.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on October 08, 2010, 06:43:23 AM
Ive always been under assumption that material1 has been the materials properties and the other material files where the sub categories (diffuse, specular, bump etc), dunno i never really looked at them all too much, i might have a look at them today and try contribute some info.
Please.
Its weird almost no one noticed this yet, it actually sounds interesting. :P


October 09, 2010, 01:48:38 AM #8 Last Edit: October 09, 2010, 01:50:08 AM by VILE
Flag3 - shader parameters
-0 ???
-1 light/glow
-2 cell shade
-3 lambert
-4 metal
-5 reflective
-6 environ.
-7 phong
-8+ ???

(im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond 8)

Flag4 - without a tester i dont think i can find this out (never see it go above 0)

Flag5 - i see it alternate between 1 and 0 but no steady pattern is there, i think ill need a tester for this one.

Flag6 - self ilumination

Flag7 - always on 4, need tester

Flag8 - always on 0, need tester


As you guys can see im lacking a source of testing files to actually see what changes are made. If anyone volunteers to test some files for me and take some snapshots, pm me or post back here.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

October 09, 2010, 01:49:57 AM #9 Last Edit: October 09, 2010, 01:50:34 AM by VILE
Quote from: VILE on October 09, 2010, 01:48:38 AM
Flag3 - shader parameters
-0 ???
-1 light/glow
-2 cell shade
-3 lambert
-4 metal
-5 reflective
-6 environ.
-7 phong
-8+ ???

(im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond Cool

Flag4 - without a tester i dont think i can find this out (never see it go above 0)

Flag5 - i see it alternate between 1 and 0 but no steady pattern is there, i think ill need a tester for this one.

Flag6 - self ilumination

Flag7 - always on 4, need tester

Flag8 - always on 0, need tester


As you guys can see im lacking a source of testing files to actually see what changes are made. If anyone volunteers to test some files for me and take some snapshots, pm me or post back here.
I love you.
No homo.

VILE


I'VE BEEN WAITING FOR MATERIAL INFORMATION FOREVER, I LOVE YOU

you make me a happy boy
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October 09, 2010, 04:14:18 AM #11 Last Edit: October 09, 2010, 04:15:24 AM by dark sonic 19
VILE i can test some of this :)
 
             

Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on October 09, 2010, 04:55:37 AM
Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

Oh yeh i meant emerald and i can test things by myself now :D ILY dolphin
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on October 09, 2010, 05:30:01 AM
Quote from: VILE on October 09, 2010, 04:55:37 AM
Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

Oh yeh i meant emerald and i can test things by myself now :D ILY dolphin
Any progress on this?
I would try this myself but i don't know if you hex or not.