Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2]
Author Topic: .bin help  (Read 5216 times)
0 Members and 1 Guest are viewing this topic.
DarkPikachu
Angel Kitten
***
Offline Offline

Posts: 3069


complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #15 on: September 30, 2010, 08:40:47 PM »


    some files are composed of multiple brres files (like 80 or such).

    after deleting the 1st part (above the first bres),
    search again for the next bres.
    cut everything above that and paste it in a blank file
    (I like to create txt documents and rename them to brres)
    now use fortwaffles mdl0 header fix on that and it should work perfectly Smiley

    and just repeat the process on the original file until you finish it...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Rufio
    Advanced Kitten
    ***
    Offline Offline

    Posts: 26


    View Profile Awards
    « Reply #16 on: October 01, 2010, 08:21:51 AM »


    Hm, I'll try this when I get home today.
    Logged

    Rufio
    Advanced Kitten
    ***
    Offline Offline

    Posts: 26


    View Profile Awards
    « Reply #17 on: October 03, 2010, 08:09:56 PM »


    I forgot to post back here, but here I go.  I would like to say thank you Tcll, because what you told me is exactly what I needed to find a lot of stuff.  The only problem is just ISo specific (Tales of Symphonai: Dawn of the New World).  The *MDL0 files are a pain because even after I run the automatic model hexer they still don't work.  I know they require extensive hexing to get working, but I'm not exactly good at hexing yet so I'll tackle this project later when I understand it a bit more.  Thanks again!
    Logged

    Pages:  1 [2]
    Print
    Jump to: