Errr.....clone engin
http://www.ustream.tv/channel/strongbad338dudeThere is it.....it works :/
http://anonym.to/?http://opensa.dantarion.com/wiki/Clone_EngineDa codes(for brave basterds that wanna do it lol)
Usage Storage Engine (Dont Wreck My Music) [Dantarion]
060AF160 0000000C
3C808120 3800000B
38840B10 00000000
Usage Storage Engine Data
07200B10 00000018
110E120E 04030F0D
1D1B1F1B 211B1E1B
201B221B 32110000
This code is needed to stop the game from saving usage data into an invalid location. That is what causes My Music to freeze after using Alloys. This code only lets you use independant Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does.
Roy has Marths IC-Constant [Dantarion]
C2858928 00000003
2C040027 40820008
38800011 1C040038
60000000 00000000
This code is needed to let Roy use Marths IC-Constant data. Without it, Roy would not be able to double jump without freezing the game. It will be needed for other characters as well.
Roy Instance Slot File [Dantarion]
07200A00 00000020
726F792F 46697452
6F792E70 61630000
66745F72 6F792E72
656C0000 00000000
04AD813C 81200A10
04AD7EDC 81200A00
This code has 2 parts.
Part 1 writes "roy/FitRoy.pac" and "ft_roy.rel" to a empty space in memory. Part 2 writes pointers to those two strings in the instance slot positions for ROY
MarioD Character Slot->Roy Instance [Dantarion]
06AD8578 00000010
00000027 FFFFFFFF
FFFFFFFF FFFFFFFF
04455568 13321D10
044557D8 10011332
Universal Walljumping [Dantarion]
C285893C 00000003
2C030024 4082000C
38600001 48000008
7C63002E 00000000
No Walljumping [Dantarion]
C285893C 00000003
2C030024 4082000C
38600000 48000008
7C63002E 00000000
Custom CSS v3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002B
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 23201B5D
5E5C1121 18221226
27285100 00000000
Um...Roy and Mewtwo are bring worked on
http://anonym.to/?http://opensa.dantarion.com/wiki/Clone_Engine_Example_Codeshttp://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Charcter_ModulesLol i kid about the codes,DONT try them urself,i kid.
*waits for noob to test it*Gasp... Wheeze... I barely made it out alive! But I got it... I got it.
Behold! The very first Generic module!
[>>>>>Here<<<<<]This module will allow you to clone Ike over
any character in the roster and - when I finish the actual Engine part of the Clone Engine - clone him into any empty space in the roster.
In order to clone a character you need to put all of their resources (
moveset, models, motion and final smash) into the target character's folder named according to the target character's name. Then adjust the generic module to match the character (
Read the Change.txt) and rename it to the target character's module name.
If you want to go the extra mile and add sound whenever the host character isn't present, then you can adjust the sound banks to your liking with the following code:
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000
ZZZZ = XX * 0x04
Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)
Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown
And finally, for your convenience and to prove that it works properly, here's a fully equipped clone of
Ike Cloud over Mario.
[>>>>>Download<<<<<]Some things to note:
-As noted above, unless you use the Sound Bank modifier, the clone will not have any unique sounds or voice if the host character is not in the match.
-If both the clone and the original are in the match, only one set of Graphic effects will be used. This is because the graphics are being loaded into a single set of ids that both movesets are calling whenever they create graphic effects. (
To fix this, we'd need to further analyze the graphic effect files)
-The .Pac file which is usually considered optional when reskinning an existing character is
required if you want to use training or SSE with the clone.
-Replacing the target character's Entry file is optional, but if you don't replace it then the original's entry Articles will still appear.
-All the Cloud outfits in the example file are the same... .
Before I go, please no requests for modules. I haven't mastered the art patching them yet so I need a little more time before I can mass produce them.
I got it working. For those who are still having problems:
4A000000 80AD89E0
1400ZZZZ 000000YY
E0000000 80008000
(YY will be 20 since we are using ike.)
Replace ZZZZ with below
0000 Mario
0004 Donkey Kong
0008 Link
000C Samus
0010 Yoshi
0014 Kirby
0018 Fox
001C Pikachu
0020 Luigi
0024 Captain Falcon
0028 Ness
002C Bowser
0030 Peach
0034 Zelda
0038 Sheik
003C Popo
0040 (Nana)
0044 Marth
0048 Mr. Game & Watch
004C Falco
0050 Ganondorf
0054 Wario
0058 Metaknight
005C Pit
0060 Zero Suit Samus
0064 Olimar
0068 Lucas
006C Diddy Kong
0070 Pokemon Trainer
0074 Charizard
0078 Squirtle
007C Ivysaur
0080 Dedede
0084 Lucario
0088 Ike
008C Robot
0090 (Pra-mai)
0094 Jigglypuff
0098 (Mewtwo)
009C (Roy)
00A0 (Dr. Mario)
00A4 Toon Link
00A8 (Toon Zelda)
00AC (Toon Sheik)
00B0 Wolf
00B4 (Dixie)
00B8 Snake
00BC Sonic
00C0 Giga Bowser
00C4 Warioman
00C8 Red Alloy
00CC Blue Alloy
00D0 Yellow Alloy
00D4 Green Alloy
00D8 (Mario D)
Attention everyone:
If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.
XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000
IDs
Mario 00
DK 01
Link 02
Samus 03
Yoshi 04
Kirby 05
Fox 06
Pikachu 07
Luigi 08
Falcon 09
Ness 0A
Bowser 0B
Peach 0C
Zelda 0D
Sheik 0E
Popo 0F
Nana 10
Marth 11
G&W 12
Falco 13
Ganon 14
Wario 15
MK 16
Pit 17
ZSS 18
Olimar 19
Lucas 1A
Diddy 1B
Chariz 1D
Squirt 1E
Ivysaur 1F
Dedede 20
Lucario 21
Ike 22
ROB 23
Jiggs 25
Toony 29
Wolf 2C
Snake 2E
Sonic 2F
DO NOT MIX THIS WITH ROB FOR NOW.