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« Reply #180 on: February 06, 2011, 05:55:34 PM » |
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What's the max players have to do with the costumes? Nothing. I'd just like more than 6 costumes per character.
Wario has 12, so why should he be the only one?
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« Reply #181 on: February 06, 2011, 05:56:18 PM » |
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What's the max players have to do with the costumes? Nothing. I'd just like more than 6 costumes per character.
Wario has 12, so why should he be the only one?
Yeah, so hopefully 12. If 12, omg...
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« Reply #182 on: February 06, 2011, 06:08:00 PM » |
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I'm saying 12 at least, of course. Some people might want more to house every single Shadow hack in the history of forever.
(Oh yes, I went there.)
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« Reply #183 on: February 07, 2011, 02:58:34 AM » |
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I [censored]ing hate those [censored]ed shadow hacks.
so over done and sssooo boring.
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« Reply #184 on: February 12, 2011, 07:47:12 AM » |
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Extra costume slots would be nice, but I rather first have module patching to work. I hope that when PhantomWings' module editor eventually is completed and released, I can modify Ike's module to fully work over Olimar.
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« Reply #185 on: February 12, 2011, 10:39:03 AM » |
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Oh yes!
Definietely over Olimar.
ofcourse, i hope we will eventually add in new characters, but module patching sounds sexy at first =3
ofcourse, we could just replace the 4 alloys. would that work?
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« Reply #186 on: February 12, 2011, 11:00:22 AM » |
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OMG!!! ike over olimar is perfect!!!!!!!!
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« Reply #187 on: February 12, 2011, 12:02:27 PM » |
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I'd rather have Kid Goku over Olimar then have Gray Fox over ROB. BAM, two characters made not useless anymoar.
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« Reply #188 on: February 12, 2011, 12:40:01 PM » |
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Oh yes!
Definietely over Olimar.
ofcourse, i hope we will eventually add in new characters, but module patching sounds sexy at first =3
ofcourse, we could just replace the 4 alloys. would that work?
The Alloys uses the same module, so I don't think that will work. OMG!!! ike over olimar is perfect!!!!!!!!
I have Naruto over Olimar in mind.
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« Reply #189 on: February 12, 2011, 01:20:26 PM » |
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OR cloud!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
did u already manage to port perfectly? cuz it would be an awesome beginning!!!! i would totally get rid of olimar to put cloud in!
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« Reply #190 on: February 12, 2011, 01:40:33 PM » |
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OR cloud!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
did u already manage to port perfectly? cuz it would be an awesome beginning!!!! i would totally get rid of olimar to put cloud in!
I ported Cloud over DK, but that's not the same as actually using patched modules. With these patched modules, can just rename the files to get them to work. What I did with Cloud Kong was copy/pasting almost all the data from .Fade's Cloud PSA to DK files.
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« Reply #191 on: February 12, 2011, 02:26:04 PM » |
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but i suppose it has some glitches... (havent tried it) and if u can perfectly port using module patches... ^^
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« Reply #192 on: February 12, 2011, 07:27:45 PM » |
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I didn't know the Alloys used the same module.
meh oh well.
either way, the best start for the clone engine is module patching much like stage module patching.
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« Reply #193 on: February 13, 2011, 08:21:02 PM » |
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it isnt possible ^^
like KingJigglyPuff said, don't post in dead projects, the Clone engine was BOUND to fail. like it ALWAYS has.
a Clone engine as i said is impossible.
now i'm off.
Don't mind me. Just reminding these kids of their ignorance.
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« Reply #194 on: February 14, 2011, 12:07:55 AM » |
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it isnt possible ^^
like KingJigglyPuff said, don't post in dead projects, the Clone engine was BOUND to fail. like it ALWAYS has.
a Clone engine as i said is impossible.
now i'm off.
Don't mind me. Just reminding these kids of their ignorance. if stage module editing is possible and the stage roster expansion is possible i don't see how this is not, i'm not saying it's a piece of cake either tho, just no one has been able to code it just right yet. also roy is working on a clone engine but articles r messing up last i checked so progress has been made. research into it before u say it's not possible x.x
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My mind is like lightning, one brilliant flash and it's gone... Remember brawlbox 0.64b DOES NOT WORK! download .63 or under or it will give you problems later. Download to .63 modset: http://www.mediafire.com/?ud5s402d8u6ad6k#
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