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« Reply #465 on: March 18, 2011, 04:07:28 PM » |
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I think it's best we wait, for there may be another finding when there is an update to the module that fixes something like External GFX.
Not to mention the info there is a little old.
I'm fine with this actually, even Ike's .rel was released out of time.
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« Reply #466 on: March 18, 2011, 04:28:01 PM » |
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I think it's best we wait, for there may be another finding when there is an update to the module that fixes something like External GFX.
Not to mention the info there is a little old.
I'm fine with this actually, even Ike's .rel was released out of time. By a different person..... Also take notice on how PW is about ACTUAL work instead of cruel hype....
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« Reply #467 on: March 18, 2011, 04:42:57 PM » |
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I think it's best we wait, for there may be another finding when there is an update to the module that fixes something like External GFX.
Not to mention the info there is a little old.
I thought I was the only one who had this issue. Good to know I'm not.
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« Reply #468 on: March 18, 2011, 07:03:18 PM » |
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Still waiting for my +6 costume availablity.
Lord knows we all hate Wario for having 12 costumes while everyone else doesn't. :<
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« Reply #469 on: March 18, 2011, 07:34:37 PM » |
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Still waiting for my +6 costume availablity.
Lord knows we all hate Wario for having 12 costumes while everyone else doesn't. :<
This thread has NOTHING to do with that. If you want it so bad, go request it in the help board. But I agree, why does that disgusting fat bastard have 12 freakin costumes, while others are limited to 6, or LESS!
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« Reply #470 on: March 18, 2011, 11:38:29 PM » |
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About the "Patching Character Modules" page, might I ask what "li R#" phrases mean? If it seems the same with patching stages, might I ask where is the best guide to learn to do so?
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« Reply #471 on: March 19, 2011, 04:17:00 PM » |
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Still waiting for my +6 costume availablity.
Lord knows we all hate Wario for having 12 costumes while everyone else doesn't. :<
This thread has NOTHING to do with that. If you want it so bad, go request it in the help board. But I agree, why does that disgusting fat bastard have 12 freakin costumes, while others are limited to 6, or LESS!Technically, it kind of does have to do with that. I mean, in theory, it would be sort of like the stage expansion -- you'd just need a way to load FitCharCustomxx and stuff, then have a new .pac file that only loads CSPs for the new FitCharCustomxx files. Perhaps have it named it as sc_customselchar.pac (Remember, we want this to be usable for all regions so as to not single people out). But I digress, this is so off-topic it jumped off the train before it derailed the thread. I'm really hoping you can add characters and not replace them with this. Lots of people loving the characters that exist now, even if they're Scrappies.
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« Reply #472 on: March 19, 2011, 04:35:36 PM » |
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this wont let u load new costumes, it will make new slots, so if u want more costumes u'll clone a character to a new slot without using a different psa...
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« Reply #473 on: March 19, 2011, 04:48:01 PM » |
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http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_SlotsJust wait a bit and sooner or later a code will be made so that the game will try to load these costumes if they are referenced, then it may just be a matter of adding CSS slots.... It's a good thing that PAT0 editing is functional since it can also work for the CSS if what Dant stated a while ago is anything o go by.
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« Last Edit: March 19, 2011, 04:49:21 PM by EternalYoshi »
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« Reply #474 on: March 19, 2011, 06:24:59 PM » |
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http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_SlotsJust wait a bit and sooner or later a code will be made so that the game will try to load these costumes if they are referenced, then it may just be a matter of adding CSS slots.... It's a good thing that PAT0 editing is functional since it can also work for the CSS if what Dant stated a while ago is anything o go by. yeah. It'd be amazing if we could load extra character slots through CSS the same way that extra stages have been added to SSS. Hopefully there aren't any weird file size limits though that would interfere.
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« Reply #475 on: March 19, 2011, 06:32:53 PM » |
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Wario is fat.
The end.
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« Reply #476 on: March 19, 2011, 07:07:48 PM » |
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^That joke doesn't even need a punchline to be funny.
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« Reply #477 on: March 19, 2011, 07:11:50 PM » |
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http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_SlotsJust wait a bit and sooner or later a code will be made so that the game will try to load these costumes if they are referenced, then it may just be a matter of adding CSS slots.... It's a good thing that PAT0 editing is functional since it can also work for the CSS if what Dant stated a while ago is anything o go by. yeah. It'd be amazing if we could load extra character slots through CSS the same way that extra stages have been added to SSS. Hopefully there aren't any weird file size limits though that would interfere. The CSS is in ccommon5, so there WILL be a very anal file size limit.
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« Reply #478 on: March 19, 2011, 07:22:33 PM » |
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http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_SlotsJust wait a bit and sooner or later a code will be made so that the game will try to load these costumes if they are referenced, then it may just be a matter of adding CSS slots.... It's a good thing that PAT0 editing is functional since it can also work for the CSS if what Dant stated a while ago is anything o go by. yeah. It'd be amazing if we could load extra character slots through CSS the same way that extra stages have been added to SSS. Hopefully there aren't any weird file size limits though that would interfere. The CSS is in ccommon5, so there WILL be a very anal file size limit. A method of solving this would be making the CSPs with less resolution, though... But that'd be a temporal fix.
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« Reply #479 on: March 19, 2011, 07:33:39 PM » |
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http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_SlotsJust wait a bit and sooner or later a code will be made so that the game will try to load these costumes if they are referenced, then it may just be a matter of adding CSS slots.... It's a good thing that PAT0 editing is functional since it can also work for the CSS if what Dant stated a while ago is anything o go by. yeah. It'd be amazing if we could load extra character slots through CSS the same way that extra stages have been added to SSS. Hopefully there aren't any weird file size limits though that would interfere. The CSS is in ccommon5, so there WILL be a very anal file size limit. A method of solving this would be making the CSPs with less resolution, though... But that'd be a temporal fix. You could do that on top of P:M's common5 (they removed things that didnt need to be there to make it much smaller. On top of that, CSP type can make a HUGE difference on the filesize, trust me)
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