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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298787 times)
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DoctorFlux(Mariodk)
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    « Reply #540 on: April 03, 2011, 10:55:26 AM »


    does anybody have pal character rel files becaus the link is broken of the pal data portition
    this is not made yet it only for US
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    « Reply #541 on: April 03, 2011, 11:46:18 AM »


    this is not made yet it only for US

    He's asking for the ORIGINAL .rel files.
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    « Reply #542 on: April 03, 2011, 08:47:30 PM »


    ...

    Don't you think your link as a signature is not enough? Honestly, if you seek help I think you should use other means, and I don't take into consideration the fact that it is a port, so has nothing to do with the "clone engine system"...
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    « Reply #543 on: April 03, 2011, 09:04:44 PM »


    K >.>
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    « Reply #544 on: April 04, 2011, 01:09:53 AM »


    PROBLEM: Marth can't go over just anyone.
    FACT: Marth can go over Ike with no problems.
    FACT: Ike can go over almost anyone using the generic .REL file.
    SOLUTION: Port Marth over Ike, port Ike over [censored]ty character using the generic .REL file.

    I have a working Marth-soon-to-be-Roy over top of Ike right now. No glitches so far. Will post more soon.

    Get hyped.

    Edit: When I loaded up the newest Roy moveset ( http://www.smashboards.com/showthread.php?t=298053 ) and faced him against any character other than Marth, there are NO PROBLEMS! WHOOOOO! But, when I load him up and play against Marth, I can play normally, but... there is a sword glow coming out of his mouth. This did not happen when he was just normal Marth (before I changed him to Roy). Is there a reason? Does the moveset's .PAC do this for the old Roy, where it changed one of his sword glows to Issac's hair, and then attached it to his head? I am doing more testing, will keep you guys updated.

    Edit 2: Shrank that sword glow down to 0.01 the original size. You can no longer see it. Glitches solved. We have a working Marth over another character 100% port. Let me get all the info together, and then I'll release it.

    Edit 3: TO PUT ROY OVER IKE DO THE FOLLOWING:
    1) Put these codes into your codeset:
    Code:
    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000

    Ike has Marth's IC
    * C2858928 00000003
    * 2C040022 40820008
    * 38800011 1C040038
    * 60000000 00000000

    Ike uses Marth's Sound Bank
    * 4A000000 80AD89E0
    * 14000088 00000013
    * E0000000 80008000
    2) Download http://www.mediafire.com/?14r62ch1ah13t6e
    3) Extract that .RAR file into your "[SD CARD DRIVE LETTER HERE]:\private\wii\APP\RSBE\pf\" folder
    4) Enjoy our boy over Ike!
    Bonus) For extra fun, follow the instructions that Phantom Wing posted to port Ike (a good character) over top of someone else!

    Credit: The Model for Roy is made by BeyondYou. The Recolors are made by TehSqueeMistro. The Moveset is made by Thany as well as others. Most of the documentation I followed in order to patch this module was by Dantarion. All other stuff? Me. I'm awesome. =P

    Now, if only Thany would make it so that Roy used external .BRSTM sound effects using the CSE v2.1...

    TO PORT A DIFFERENT MARTH PSA OVER TOP OF ROY RENAME ALL THE FILES TO FitIkeWhatever.PAC/PCS.

    EDIT 4:

    Notice the two different standing animations. =D
    « Last Edit: April 04, 2011, 02:40:25 AM by Oshtoby » Logged

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    « Reply #545 on: April 04, 2011, 05:14:14 AM »


    I've a proposition :

    Marth normal (Not port) With two SFX. Roy and Marth (put the Roy voice on a unused voice Marth).

    Roy in Olimar. He will loading the SFX of Marth with code.

    With PSA you can change the voice of Marth.
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    Tempo_
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    « Reply #546 on: April 04, 2011, 06:13:46 AM »


    LulzRoy.

    Will definitely use now.


    EDIT: Err, is the .rel you provided your own customized .rel or something? Following PW's guide doesn't help since your .rel doesn't even have anything at 0x01C248
    « Last Edit: April 04, 2011, 06:41:43 AM by JetAurion » Logged

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    « Reply #547 on: April 04, 2011, 06:49:53 AM »


    After seeing the module through a hex editor, I have to say, I'm impressed.
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    « Reply #548 on: April 04, 2011, 06:55:53 AM »


    Yeah. I'm surprised you remembered where the character IDs were in that .rel, cause I didn't at the time.

    Now the next step should be to investigate how PW got Ike's External GFX working better(Cloud's sword glow and other external GFX work fine regardless of Ike's existence in the match).
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    « Reply #549 on: April 04, 2011, 06:59:29 AM »


    It's Marth's .rel ported to work over Ike.
    Basically, since it's not PW's generic .rel, it doesn't go along with the guide PW posted.
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    « Reply #550 on: April 04, 2011, 07:36:49 AM »


    Ahh. Figured as much.

    Will I have to search on my own then?
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    DoctorFlux(Mariodk)
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    « Reply #551 on: April 04, 2011, 09:51:17 AM »


    i got a idea instead post the .rel files in threads/posts why not just upload it to Vault Cheesy (with codes in .txt files if needed the codes)
    so ppl dont have to look for ages to find these .rel files + codes for them
    « Last Edit: April 04, 2011, 09:52:31 AM by MarioDK » Logged

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    « Reply #552 on: April 04, 2011, 11:35:58 AM »


    I want this to work over Jigglypuff.
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    « Reply #553 on: April 04, 2011, 01:24:16 PM »


    I want this to work over Jigglypuff.
    Port this over Ike, and then port Ike over Jigglypuff.

    That's the whole point of this thing.
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    « Reply #554 on: April 04, 2011, 01:27:17 PM »


    Port this over Ike, and then port Ike over Jigglypuff.

    That's the whole point of this thing.
    Or you could just skip the whole port over Ike part.
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