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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298741 times)
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« Reply #705 on: May 02, 2011, 02:00:46 PM »


Thank you! I was using the IC constant code but forgot the usage storage engine >_<.
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    « Reply #706 on: May 03, 2011, 12:42:20 AM »


    anyway got afew soundback Codes ?
    i needing DK. has Sonic´s soundback code so SFX is on my ShadowKong too(voices will still not be Sonic´s Cheesy since SFX IDs for them use DK´s SFX ID)
    and needing Olimar has Mario´s soundback so Dr. mario over Ike over Olimar got Mario´s SFX/voices
    and same for Ike
    « Last Edit: May 03, 2011, 12:43:15 AM by MarioDK » Logged

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    « Reply #707 on: May 03, 2011, 06:07:41 AM »


    anyway got afew soundback Codes ?
    i needing DK. has Sonic´s soundback code so SFX is on my ShadowKong too(voices will still not be Sonic´s Cheesy since SFX IDs for them use DK´s SFX ID)
    and needing Olimar has Mario´s soundback so Dr. mario over Ike over Olimar got Mario´s SFX/voices
    and same for Ike

    if ur shadowkong uses donkey kong's IDs, the soundbanks code wont work at all, u'll have to make a sfx hex pack for DK with shadow's sounds... (matching DK's ID's of course)
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    « Reply #708 on: May 03, 2011, 06:17:27 AM »


    if ur shadowkong uses donkey kong's IDs, the soundbanks code wont work at all, u'll have to make a sfx hex pack for DK with shadow's sounds... (matching DK's ID's of course)
    it will work so ShadowKong get Sonic´s SFXs it only his Voices that use Dk´s SFX IDs
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    « Reply #709 on: May 03, 2011, 10:19:30 AM »


    No new with Clone Engine?

    Wait for Mario port... (Dr.Mario)
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    « Reply #710 on: May 03, 2011, 10:27:19 AM »


    yeah and a luigi too Cheesy (Luigi+Silver+Kid goku import)
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    « Reply #711 on: May 03, 2011, 10:31:08 AM »


    i got a question about the roy over ike clone engine hack even though a code came with it for him to have marths sound bank if i was too make a roy sound pack for ike would it also replace marths sounds? i may sound like a noob
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    « Reply #712 on: May 03, 2011, 05:24:23 PM »


    I'd rather see a Link Clone Engine, rather than a Mario one to be honest.

    Mario and Doctor Mario aren't that much different.

    While Link, Zero, and Lyn are.
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    « Reply #713 on: May 03, 2011, 05:35:57 PM »


    ^This with Metaknight and soon a dash of Falcon.
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    « Reply #714 on: May 03, 2011, 05:52:45 PM »


    Or Shadow.

    Geno.

    Zero.
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    « Reply #715 on: May 05, 2011, 08:38:31 AM »


    sonic and shadow clone engine all the way so there can be more options for anyone who doesnt want shadow over DK or marth and want to keep sonic original like i have a sonic port over dk and shadow over the original sonic
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    « Reply #716 on: May 05, 2011, 10:23:25 AM »


    it would be amazing if someone could translate the ike rel to PAL but i guess i will take time :S and it  probably wont happen   why did the rels had to be diferent  why could it be the same like the pac files








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    « Reply #717 on: May 05, 2011, 10:44:26 AM »


    I'd rather see a Link Clone Engine, rather than a Mario one to be honest.

    Mario and Doctor Mario aren't that much different.

    While Link, Zero, and Lyn are.

    Link clone engine would be worth it, im out of link slots and i dont want Zero shooting arrows.


    Snake needs a clone engine, there are really good Snake vertexes and a lot of people including myself wish we could have more snakes because we are out. Imagine Master Chief vs Snake. I see what you did there ...
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    « Reply #718 on: May 05, 2011, 11:24:36 AM »


    If you know:
    C/C++ scripting
    How to dump and rebuild a .rel

    Then we might have a generic Link/Lucario/Sonic/[insert character name] module.
    The last requirement however, is still (AFAIK) impossible.
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    « Reply #719 on: May 06, 2011, 12:45:01 PM »


    sonic and shadow clone engine all the way so there can be more options for anyone who doesnt want shadow over DK or marth and want to keep sonic original like i have a sonic port over dk and shadow over the original sonic

    I pray that would be the last one to be ported... the last thing I want is Super Smash Bros. Sonic Original Character Yiff fest 2011 Extravaganza. >_>;

    Or worse, Super Shadow Brawl, with each slot being a EVER SO SLIGHTLY different version of Shadow.
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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