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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298765 times)
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DTST
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    « Reply #750 on: May 12, 2011, 02:32:11 AM »


    It's only when I add the codes included the game doesn't launch and I have beyondyous loader and a file patch XML but that's off topic
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    DoctorFlux(Mariodk)
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    « Reply #751 on: May 12, 2011, 02:34:28 AM »


    It's only when I add the codes included the game doesn't launch and I have beyondyous loader and a file patch XML but that's off topic
    yeah thats off topic like my idea for dolphin emulator but hopefully someone can make a Dolphin emulator Built just for SSBB with hacks
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    « Reply #752 on: May 12, 2011, 02:44:28 AM »


    Dantarion is making those Clone Engine ASM codes.
    PW hasn't been around since February and he had no involvement in what Dantarion did.
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    « Reply #753 on: May 12, 2011, 02:49:54 AM »


    PW hasn't been around since February and he had no involvement in what Dantarion did.
    thats not true i saw him online afew days before on smashboard but only for afew mins Cheesy so maybe he is back
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    Dantarion
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    « Reply #754 on: May 12, 2011, 09:14:42 AM »


    Not posting in this thread anymore.
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    « Reply #755 on: May 12, 2011, 09:20:22 AM »


    ok Dantartion can you make a new Thread just for .rel file(with DL link) and Prograss on Clone engine on KC-mm? i think you is the one who know best how far the clone engine is done
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    Ricky (Br3)
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    « Reply #756 on: May 12, 2011, 09:38:57 AM »


    Patching modules is past now
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    « Reply #757 on: May 12, 2011, 12:13:59 PM »


    [censored], this page 51 was totally full of unndeed crap, excluding Dantarion's and ds22's comments...
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    « Reply #758 on: May 12, 2011, 01:10:43 PM »


    [censored], this page 51 was totally full of unndeed crap, excluding Dantarion's and ds22's comments...

    This whole thread is nothing but hype on the users side
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    « Reply #759 on: May 12, 2011, 06:22:10 PM »


    DDDDUUUUUUHHHHH

    no offence, but it's alot of hype.

    but it's not all bad, i was able to port Marth and Ike over 90% of my hated characters roster list.
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    « Reply #760 on: May 13, 2011, 12:46:54 AM »


    i just wanted an translated ike rel and marth rel to work on pal because right now i cant do anything with this :S
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    « Reply #761 on: May 13, 2011, 07:47:20 AM »


    Patching modules is past now
    DAMMIT.

    That made me hyped enough to add another useless post to the stack.
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    « Reply #762 on: May 13, 2011, 10:30:36 PM »


    Code:
    Kirby has Ike's IC-Constants
    C2858928 00000003
    2C040005 40820008
    38800022 1C040038
    60000000 00000000

    Popo has Ike's IC-Constants
    C2858928 00000003
    2C04000F 40820008
    38800022 1C040038
    60000000 00000000

    Nana has Ike's IC-Constants
    C2858928 00000003
    2C040010 40820008
    38800022 1C040038
    60000000 00000000

    Only the second code will work. You cannot point two C2 codes at the same address and have them both run.

    Thanks :3
    ...Erm...Which one did you mean by the second code? Only Popo's? Or...A second line within one of those 3 blocks of codes? Or that Popo's will work only without Kirby's being on as well? *has interpretation issues*
    *confused* O__o'

    I mean, I did try with only Popo's and not Nana's(Kirby was a separate test that froze on me as well) and I got a freeze while the stage tried to load...*mega confused* x__x

    Or does that mean I have to get rid of the C2858928 00000003 line from either Popo or Nana? *giga confused*
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    « Reply #763 on: May 14, 2011, 05:51:03 PM »


    You cannot use multiple X has Y IC-Constants codes because they all write to the same place.
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    « Reply #764 on: May 14, 2011, 05:55:35 PM »


    Hmm..... would it be possible to make it one code then?

    For example, to have all the characters in Thany's post have Ike's IC-Constants for an example??
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