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Author Topic: Ray gun bullet?  (Read 2757 times)
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ForOhFor Error
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    « on: October 01, 2010, 12:58:58 PM »


    Does anyone know where it's located? I want to change the color of it.
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    Bush
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    « Reply #1 on: October 01, 2010, 04:02:55 PM »


    No idea. But you could look at the already changed ray gun bullets in the brawl vault and reverse-engineer one.
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    ForOhFor Error
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    « Reply #2 on: October 01, 2010, 07:17:09 PM »


    Good news: I found the model

    Bad news: It doesn't appear to have any textures at all, nor color animations.....
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    « Reply #3 on: October 01, 2010, 07:32:15 PM »


    It's a GFX. You don't change the color. <.<
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    DarkPikachu
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    « Reply #4 on: October 01, 2010, 07:33:31 PM »


    check the mdl0
    it may just be 2 meshes with a seperate material...

    does it have a 'color' slot?

    if not then it's controlled by a material...

    I'm not sure how to edit those just yet... :/
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    « Reply #5 on: October 01, 2010, 07:42:57 PM »


    check the mdl0
    it may just be 2 meshes with a seperate material...

    does it have a 'color' slot?

    if not then it's controlled by a material...

    I'm not sure how to edit those just yet... :/

    If you mean a section under the MDL0 called 'colors' then yes.

    How would I edit it, then?
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    « Reply #6 on: October 02, 2010, 07:15:12 AM »


    Im srs here
    It's a GFX. You don't change the color. <.<

    It's in the EFLS file for all the basic GFX in the game. It's a GFX located in hex only and not something you can change, only remove. Again and hopefully not ignored this time. You DON'T change the color.

    Im srs here
    « Last Edit: October 02, 2010, 07:16:20 AM by dingoberriz » Logged

    jman
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    « Reply #7 on: October 11, 2010, 05:37:46 PM »


    I just figure it out like a hr ago

    Raybullet is found in Common3 pac > ef_common > Model data 30

    You gotta do some hexing with the mdl0 file of the EffCommonRayGunBullet so export it as a mdl0



    Now if you look to the right u see ARGB pixel array those are the variables that need to be change
    so now you load the mdl0 file into the hex editor.



    Yellow Color coded is where the lines start

    Tama_Main
    00001B20 - RayGun Laser Color data

    TamaFlare_flare
    00001B60 - RayGun Flare(This is the color of the aura around the Lazur)


    Blue/Red color coded - these are the values in the ARGB color array in the same order
    the difference is that instead of Alpha being the first variable its actually the last
    each value is of RGBA is based on the 0-255 scale you just have to convert the number you want into hex

    Example for the first one on 00001B20(Tama_Main)

    R(Red) G(Green) B(Blue) A(Alpha - same thing as transparency)
    FF            FF            FF        FF



    this method will also work with other things as well




    « Last Edit: October 11, 2010, 05:39:42 PM by jman » Logged

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    « Reply #8 on: October 12, 2010, 04:15:14 AM »


    Thanks!
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