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Author Topic: BigBadBooya's Previews hacks: Another Angel Revealed!  (Read 134594 times)
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BigBadBooya
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    « Reply #225 on: October 24, 2010, 05:37:41 PM »


    I seen a texture hack a while back, then decided to make a psa from it. After I could not do any more, KingJigglypuff helped with the rest and we created.........Gokario.








    Everyone please, share your power!!.....



    THE SPIRIT BOMB IS FADING!!!!!!



    DRAGON FIST!!!!!!!!

    He is almost done, all that's left is to fix his kamehameha to charge up, a Kio-kan mode, and fix his final smash a bit. You know that you wanted something like this to be made, a video will be real soon. Team colors are finished too.
    « Last Edit: October 24, 2010, 05:39:44 PM by BigBadBooya » Logged

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    BigBadBooya
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    « Reply #226 on: October 24, 2010, 05:43:18 PM »


    Zackneji 's orange Gokario was used as a base to make the team colors, so credit to him for making Gokario in the first place.
    « Last Edit: October 24, 2010, 05:46:59 PM by BigBadBooya » Logged

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    « Reply #227 on: October 24, 2010, 05:54:02 PM »


    Here is a video, I was fighting against Death Ganon.

    <a href="http://www.youtube.com/watch?v=-em-eTQc-_8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=-em-eTQc-_8</a>


    If someone knows how to fix the kamehameha and Kio-kan, (I can fix the final smash) pm me please because after that he will be done.


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    « Reply #228 on: October 24, 2010, 06:26:47 PM »


    Here is a video, I was fighting against Death Ganon.

    *awesome stuff*

    If someone knows how to fix the kamehameha and Kio-kan, (I can fix the final smash) pm me please because after that he will be done.




    What do you mean "fix"? Make it so then if you release it quickly it hits weak and if you charge it becomes stronger? If that's it then its pretty easy to do...
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    BigBadBooya
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    « Reply #229 on: October 24, 2010, 07:17:16 PM »


    That's what I want, I don't know how to set the codes up for that though. Can you tell me.
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    « Reply #230 on: October 25, 2010, 02:27:35 AM »


    in hollow's psa topic someone asked a similar question and got answered, so u might check it out, maybe its useable for u too
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    « Reply #231 on: October 25, 2010, 09:11:45 AM »


    omg!

    now all we have to do is port ss3 marth over lucarios model, and make some animations.
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    « Reply #232 on: October 25, 2010, 09:15:23 AM »


    he should have 2 final smashes, one to be the energy bomb, and another being the dragon punch...
    he could dissapear during the punch or have an awesome animation... it looks kinda weird how its right now
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    « Reply #233 on: October 25, 2010, 09:34:00 AM »


    Well I can probbly set it up so that if you hold down the b button near the end of the Spirit Bomb explosion then Gokario does the Dragon Punch and sends it forward, (to the left or right) how does that sound.

    I tried the charge up thing that Hollow had in his topic but it made the game crash as soon as I pressed the b button. I got it fixed a little but if I use the kamehameha too much (like 3-5 times) it gets weaker! A fitting side effect of the kamehameha, if I do say so myself, that's where the charge up comes in play. Awesome Face



    Maybe...........

    Oh and maybe someone would be willing to vertex Rayquaza into Something like Shenron, that or I can just color Rayquaza gold.
    « Last Edit: October 25, 2010, 09:48:44 AM by BigBadBooya » Logged

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    « Reply #234 on: October 25, 2010, 09:38:37 AM »


    Does anybody know how to let Captain Falcon's external graphic effects last longer? I gave him some wings, but they barely last to 30 frames.

    Something like what was done to Phoenix Mario's fire ball to make it last until it was either hit or reached the end of the stage.

    Captain Falcon is a dark angel that will have a ferocious final smash (I'm still in the progress of making it still Grin)
    « Last Edit: October 25, 2010, 09:45:04 AM by BigBadBooya » Logged

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    « Reply #235 on: October 25, 2010, 10:18:36 AM »


    Does anybody know how to let Captain Falcon's external graphic effects last longer? I gave him some wings, but they barely last to 30 frames.

    Something like what was done to Phoenix Mario's fire ball to make it last until it was either hit or reached the end of the stage.

    Captain Falcon is a dark angel that will have a ferocious final smash (I'm still in the progress of making it still Grin)

    1) In Brawlbox, take the animation file of the external graphic effect and change the animation length to make it longer
    2) Make the external graphic effect loop in PSA (if you want them to stay there forever, set loop to infinite).  Remember to put a SYNCHRONOUS timer in the loop too.
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    « Reply #236 on: October 25, 2010, 11:34:58 AM »


    about the shenron thing, i think itss cooler to let it be rayquaza, cuz he isnt goku, he's GOKARIO, a pokemon, who summons the dragon god of pokemons...
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    BigBadBooya
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    « Reply #237 on: October 25, 2010, 12:46:50 PM »


    That sounds good......Now to edit his final smash.......I have an idea that might work.....
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    « Reply #238 on: October 25, 2010, 01:13:11 PM »


    awesome someone listened to me!! hype hype xD
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    « Reply #239 on: October 25, 2010, 03:09:46 PM »


    about the shenron thing, i think itss cooler to let it be rayquaza, cuz he isnt goku, he's GOKARIO, a pokemon, who summons the dragon god of pokemons...

    This just made my day.

    Good Job.
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