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Author Topic: Fit.pac FitFinal.pac and Fitmotionetc.pac Fx help!  (Read 2203 times)
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vm19961126
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    « on: October 07, 2010, 09:02:00 AM »


    Hey uhm... when I use a
    Fit(Charactername).pac Fit(Charactername)Final.pac or a Fit(Charactername)motionEtc.pac  

    the FX of the character who uses the fit's is disabled, does anyone why.

    Riivolution.
    Pal.

    Sorry for the bad english...xD
    « Last Edit: October 07, 2010, 09:03:10 AM by beatthat25 » Logged

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    DrPanda
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    « Reply #1 on: October 07, 2010, 12:41:02 PM »


    The SFX are 'numbered' differently in the NTSC and Pal versions.
    The Fit[character].pac you are using might be trying to call the SFX from the NTSC version but as they are numbered differently, they use the wrong one or just don't use any at all.

    The only fix for it (at the moment) is to manually go through the Fit[character].pac and re-number all the SFX to match with the Pal version Undecided

    I don't think the GFX work the same way, so they should be Ok...

    ...And your english is actually really good
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    DarkPikachu
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    « Reply #2 on: October 08, 2010, 03:49:04 PM »


    if someone knows how to do this, why don't they just write a program :/

    or if they don't know how to do write one,
    ask someone (like me) that does, and give them instructions on what bytes to change...

    note:
    doing this would have to be char spec...
    meaning not just one person can do what I'm thinking :/
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    vm19961126
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    « Reply #3 on: October 09, 2010, 10:38:00 AM »


    okay so how can I change the us FX to Pal then?
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