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« Reply #3150 on: June 06, 2011, 02:15:24 AM » |
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Haven't checked here in a while, has there been an update to Shadow with the new uptilt and downair changes and whatnot?
Also, Dudley and Spiderman.... awesome
D Air has been updated, along with the alternate versions. I've made the new U Tilt, but I need to update the link with it.
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« Reply #3151 on: June 06, 2011, 02:38:00 AM » |
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Sonic's Right arm? Take all keyframes of the X axis and subtract or add 180 to all of them. Problem solved.
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« Reply #3152 on: June 06, 2011, 02:54:42 AM » |
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Sonic's Right arm? Take all keyframes of the X axis and subtract or add 180 to all of them. Problem solved.
I tried that before, it still looked odd I'll have another go though. I've decided that all the "hard" characters (i.e. Peach, Zelda, Sonic etc) I'll do last.
Ivysaur will be a pain in the ass to do. His front legs practically go invisible in his body so I'd have to rework the animation completely for him. Similar things go for Kirby, MK and Jiggs.
I may actually have a go at ROB. It'll look rather funny with no legs XD
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« Reply #3153 on: June 06, 2011, 03:09:02 AM » |
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- Giga Bowser (HILARIOUS) Gimme! >=O ... just kidding Can't wait to see it though, the one of Wolf already got me hyped for this I kinda want to add this to the PrideToBeMe V2 on Ganondorf and my Pride V1 on Ichigo (Marth). But they have a PSA already :< Is there a way to port the taunt to another moveset?
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« Last Edit: June 06, 2011, 03:10:28 AM by MB »
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« Reply #3154 on: June 06, 2011, 03:14:12 AM » |
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Gimme! >=O ... just kidding Can't wait to see it though, the one of Wolf already got me hyped for this I kinda want to add this to the PrideToBeMe V2 on Ganondorf and my Pride V1 on Ichigo (Marth). But they have a PSA already :< Is there a way to port the taunt to another moveset? Yep ^^ Infact, once I do all of them, I plan to include a video tutorial on how to integrate the taunts properly to make them presentable.
That way, you don't have stuff like excess graphics, weapons etc.
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« Reply #3155 on: June 06, 2011, 03:24:20 AM » |
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Yep ^^ Infact, once I do all of them, I plan to include a video tutorial on how to integrate the taunts properly to make them presentable. That way, you don't have stuff like excess graphics, weapons etc.
Ah sweet, then i could try to do it myself. But i suppose i need basic PSA knowledge?
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« Reply #3156 on: June 06, 2011, 03:50:56 AM » |
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Ah sweet, then i could try to do it myself. But i suppose i need basic PSA knowledge?
A bit, but I'll try to make it as clear as possible. Some characters have specific things that will need to be done too, but for most you just need to do the same thing.
I also plan to include a list of recommended voice clips to use. Each character will say a voice clip when they begin the animation.
Oh, and this:
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« Reply #3157 on: June 06, 2011, 04:03:35 AM » |
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Ok, i'll give it a try when it's up and all. And i lol'd so hard at that video, Freaking Giga Bowser dancing XD
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« Reply #3158 on: June 06, 2011, 06:57:59 AM » |
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lol at GB dance xDDD
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« Reply #3159 on: June 06, 2011, 12:35:04 PM » |
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SDo0m if you've gotten my PM that coding for the MJ dance could also be used for this Vegeta Animation.
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« Reply #3160 on: June 06, 2011, 12:52:13 PM » |
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Okay, first off, that made my day seeing Giga Bowser do that dance. XD But why I've come here is, have you seen that Shadow over Jigglypuff in the vault? Well, I took your latest PSA, and left in the entry pac they used...
I also used this code.
Jigglypuff has Sonic's IC-Constant [Dantarion] C2858928 00000003 2C040025 40820008 3880002F 1C040038 60000000 00000000
This... Actually kinda worked? But not without some glitches... I haven't encountered a freeze yet, but... Well, let's take this to spoilers. Yup, Shadow's using his neutral B on Sonic.
Jump one...
Jump... Two...? Not much height there...
Level one Chaos Spear... Or is it?!
Yeah... No matter the charge, it's always level three...
He can also use it to infinitely stall, since he doesn't go downward like normal...
Now for down air, looks pretty normal right?
...Except he uses a level three Chaos Spear right after it hits...
Which combos into forward air... Or another Chaos Spear.
And I've saved the best glitch for last...
...
...
This is what happens when you select the green team slot... Curse that sleepy cap!
But other then these, there's the Final Smash slowing the game down, then speeding it up...
But for the most part, he works, even up B works fine, other then it being a bit like Pit's up B, in the fact that if he gets hit, he's screwed, and of course he has no sounds, because I'm not sure how to use the soundbank codes... Sorry about that long spoiler, but I hope this can be made to work at some point.
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« Last Edit: June 06, 2011, 12:55:11 PM by _Data_Drain_ »
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« Reply #3161 on: June 06, 2011, 01:21:01 PM » |
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lol at the sleepy cap glitch XD
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« Reply #3162 on: June 07, 2011, 07:07:49 AM » |
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ShadowKong still works abit better (SFX pack) and i think i got a idea for N-B GFX without Sonic´s blue trail getting black
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #3163 on: June 07, 2011, 08:03:05 AM » |
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How the hell did you ditch Deadpool???
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« Reply #3164 on: June 07, 2011, 08:08:00 AM » |
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@Data: Remember that Sonic porting isn't done, at all. It's full of bugs (Hence why it isn't in the Clone Engine OP EternalYoshi made)
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