I'm honestly not entirely sure. The main thing that's holding it back as a whole is the fact that I can't use articles for the bombs which really restricts what I can do with him. Also, I'm not a fan of how he plays at the moment in general. My concept for his playstyle didn't really evolve quite how I wanted due to the fact that the bombs aren't articles. So I guess I'd love to improve him but I can't in the way that I would ideally want to which is why I'm not really working on him for the time being. Unless there's some big breakthrough in article modding I don't see myself returning to him.
In other news....no progress with anything. Since I'm back to school and have exams and deadlines round the corner, my priorities have obviously been shifted. Any free time that I've had for modding I've been spending on Project:M animations.
I understand. I'll hold off on my feedback then. I was just caught up in the moment because of how much potential I saw in Bomberman. I don't know the first thing about making PSAs, so I wouldn't be able to give you technical suggestions, only suggestions on how I think some of his moves should work.
I have one question concerning Viewtiful Joe, however. Is there a way to make it so that when Joe uses his slow-mo, it doesn't activate on any hittable object and only slows down the character he touches and not everybody? I really dislike the Timer item, and V. Joe basically has it inside of him (without the backfire).
I'll gladly do it myself if I had some instruction.