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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1808041 times)
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Puraidou
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    « Reply #1710 on: March 23, 2011, 03:53:59 AM »


    *2 months later go by*
    Holy [censored] I love your Beta Zero PSA, it's the best ever man!
    [/reality]
    ^I lol'd pretty hard at that XD
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    songeflemy
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    « Reply #1711 on: March 23, 2011, 05:56:41 AM »


    Gotenks?  The only hero of justice I know is



    It's nice since both of them have the same outfit.
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    DoctorFlux(Mariodk)
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    « Reply #1712 on: March 23, 2011, 10:30:28 AM »


    i think Gotenks will be best Over ness instead Lucas so we still can keep Kid Goku vertexs(maybe soon a moveset for the vertexs too) Smiley
    so we getting more for project: DragonBrawl
    i think Anivernage is making the Kid Goku Moveset over Lucas for the vertexs
    if it is not possible to make Gotenks normal/SSJ1/SSJ3 vertex over ness but only lucas i still have a plan for get Kid goku while we getting Gotenks
    i will try again to port that Kid Goku over Luigi to maybe over Ness or Diddy Kong or aother but i needing one who can maybe do all the hex work/Bone editing and fix texture bug with getting Dark
    (i will not miss too many Mario Char. for project: DragonBrawl this why i will try to port that kid goku i want Mario chars. vs. Dragonball vs. maybe Sonic chars. too or just Sonic/shadow)
    i also think you shoulder rename SSj3 Gotenks moveset to Gotenks i think that moveset will also fit for normal/SSJ1 Gotenks in Brawl that moveset idea is anyway a mixed one Smiley that donut he doing in SSJ1 and Big Tree Cannon in all transforms and etc.
    « Last Edit: March 23, 2011, 10:47:31 AM by MarioDK » Logged

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    « Reply #1713 on: March 23, 2011, 04:29:27 PM »


    Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

    Drako Yoshi

    - New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

    - He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

    -Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

    - Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

    - Better balance.  At the moment he's a tad too good.



    SAVAGE Wolf

    - Even more faster and stronger than before XD

    - Near infinite jumps and increased jump height

    - Item spawning with taunts

    - Will be able to reflect projectiles by standing and running

    - Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

    - New Final Smash (tis a secret though Tongue)


    Shadow

    - Lower weight (about 85 to 90)

    - Nerfed smashes (all shall be decreased in speed and knockback).

    - Neutral B will only be Black Tornado

    - Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

    - Increased range of Final Smash

    - Chaos Control will have no invincibilty during any point of the animation


    Cloud

    - Slower F Smash (like haloedhero's)

    - D Air will have a smaller sweetspot and longer ending lag and landing lag

    - Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

    - Glitch fixes and new Down Taunt

    - Up B will connect better

    This'll all take quite a bit of time, but hopefully I'll get it done...
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    « Reply #1714 on: March 23, 2011, 05:03:18 PM »


    - Chaos Control will have no invincibilty during any point of the animation

    :'(

    Sorry to be a bother, but can you make a verison where this is left in? I kinda like it how it is >_>
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    « Reply #1715 on: March 23, 2011, 07:55:08 PM »


    For the Buu Buu *something* attack you know how he plays volleyball?
    I got the perfect animation: Ness' UpTilt.

    Oh wait, nvm, in this video:
    <a href="http://www.youtube.com/watch?v=f-GHWlXL76Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=f-GHWlXL76Q</a>

    He's doesn't do that animation(Piccolo does).

    When I get a CaptureCard I'll try making a vid of me using him.
    « Last Edit: March 23, 2011, 08:18:32 PM by SmashClash » Logged

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    « Reply #1716 on: March 23, 2011, 10:53:30 PM »


    i actually liked your version of clouds neutral b, it felt original and kinda fit with the spell casting up and down smashes. but yeah nerfed smashes for shadow, i noticed that alot
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    « Reply #1717 on: March 24, 2011, 12:23:26 AM »


    Cloud's Fsmash seems fine IMO. It doesn't have that much range/power.
    It's overrated as far as I see it, and is shield grab bait.
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    « Reply #1718 on: March 24, 2011, 08:41:06 AM »


    ok SDoom, here is my compliment of the day:

    i NEVER, and when i say NEVER i mean NEVER have used any psa more than 2 times cuz i dont use to like them, BUT i tested cloud, and it was so amazing that i ported him to olimar (with the rel thing), so CONGRATULATIONS!!!!!!!!!

    now, the only thing that bothers me about him is his dash attack, it doesnt seem fluid... looks kinda weird... and the running animation doesnt seem to fit his speed... dont know why this is but still.....

    CONGRATULATIONS!!!!!
    INCREDIBLE!!!!!!!!









    FATALITY!!!!!!!!! I see what you did there ...
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    « Reply #1719 on: March 24, 2011, 04:03:36 PM »


    Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

    Viewtiful Joe's colour packs will be:

    Normal
    Bright Yellow
    Captain Blue (Blue)
    Jet Black (White)
    Alistor (Black and Violet)
    Me (Do0m Black and Crimson)


    Zero will have:

    Normal
    Bright White
    Megaman X (Blue)
    Axel (Crimson and Purple)
    Bass (Black and Violet)
    Zero Nightmare (Dull Purple)

    Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.
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    « Reply #1720 on: March 24, 2011, 05:29:00 PM »


    Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

    Viewtiful Joe's colour packs will be:

    Normal
    Bright Yellow
    Captain Blue (Blue)
    Jet Black (White)
    Alistor (Black and Violet)
    Me (Do0m Black and Crimson)


    Zero will have:

    Normal
    Bright White
    Megaman X (Blue)
    Axel (Crimson and Purple)
    Bass (Black and Violet)
    Zero Nightmare (Dull Purple)

    Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


    Nice. Are you going to vertex the Viewtiful Joe recolors to match those costumes?

    Also, I'm waiting for an answer about Amaterasu.
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    « Reply #1721 on: March 24, 2011, 05:30:09 PM »


    Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

    Drako Yoshi

    - New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

    - He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

    -Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

    - Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

    - Better balance.  At the moment he's a tad too good.



    SAVAGE Wolf

    - Even more faster and stronger than before XD

    - Near infinite jumps and increased jump height

    - Item spawning with taunts

    - Will be able to reflect projectiles by standing and running

    - Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

    - New Final Smash (tis a secret though Tongue)


    Shadow

    - Lower weight (about 85 to 90)

    - Nerfed smashes (all shall be decreased in speed and knockback).

    - Neutral B will only be Black Tornado

    - Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

    - Increased range of Final Smash

    - Chaos Control will have no invincibilty during any point of the animation


    Cloud

    - Slower F Smash (like haloedhero's)

    - D Air will have a smaller sweetspot and longer ending lag and landing lag

    - Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

    - Glitch fixes and new Down Taunt

    - Up B will connect better

    This'll all take quite a bit of time, but hopefully I'll get it done...

    yeah about cloud i should mention that in haloedhero's new cloud, he managed to make ike's sword length match to cloud's sword length. just sayin. (translation: don't forget that)
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    « Reply #1722 on: March 24, 2011, 05:32:09 PM »


    Animating Zero is a bit of a weird experience for me at the moment.  Editing a left handed sword wielder is almost off putting o.O (no offense meant).  I'm trying to keep the animations close to MvC3 and TvC literally to the point where his sword actually resizes when he slashes (when coupled with the sword glows they should hopefully look great).  I can't show you guys now unfortunately.  However, what I do have to say is the full list for revamps of all my PSAs! 

    Drako Yoshi

    - New Side B: Spin Slicer - DY spins forward at high speeds.  Depending on what mode you're in, it will have different effects.  Regular mode means slices, frost mode is a single hit that freezes and thunder mode means no damage but increased horizontal distance.

    - He will have three togglable modes.  Regular, frost and thunder.  The Neutral and Side specials change depending on which mode

    -Neutral B in regular modeis the same.  In frost mode it's a short range ice spin.  In thunder mode pillars of lightning rise from the sky.

    - Lots of gltich fixes (e.g. Freezing, Infinite Up B etc).

    - Better balance.  At the moment he's a tad too good.



    SAVAGE Wolf

    - Even more faster and stronger than before XD

    - Near infinite jumps and increased jump height

    - Item spawning with taunts

    - Will be able to reflect projectiles by standing and running

    - Down B - Blood Claw: The SAVAGE takes a stance.  If he gets hit he stabs the foe through the heart.  Cannot kill but does huge damage.

    - New Final Smash (tis a secret though Tongue)


    Shadow

    - Lower weight (about 85 to 90)

    - Nerfed smashes (all shall be decreased in speed and knockback).

    - Neutral B will only be Black Tornado

    - Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.

    - Increased range of Final Smash

    - Chaos Control will have no invincibilty during any point of the animation


    Cloud

    - Slower F Smash (like haloedhero's)

    - D Air will have a smaller sweetspot and longer ending lag and landing lag

    - Neutral B will be haloedhero's Finishing Touch (air version will have my own animation though)

    - Glitch fixes and new Down Taunt

    - Up B will connect better

    This'll all take quite a bit of time, but hopefully I'll get it done...

    yeah about cloud i should mention that in haloedhero's new cloud, he managed to make ike's sword length match to cloud's sword length. just sayin. (translation: don't forget that)
    So did SD0OM...mostly because he used haloedhero's as a base.
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    « Reply #1723 on: March 24, 2011, 05:35:27 PM »


    yeah but if you tried haloedhero's updated cloud which is in the vault, you'll see that the sword reaches full length of the cloud sword model.
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    « Reply #1724 on: March 24, 2011, 05:44:46 PM »


    Oh yeah, and just so you guys know, I'm also making recolours to go with Viewtiful Joe and Zero.  It's a little extra time, but it'll be a nice touch. 

    Viewtiful Joe's colour packs will be:

    Normal
    Bright Yellow
    Captain Blue (Blue)
    Jet Black (White)
    Alistor (Black and Violet)
    Me (Do0m Black and Crimson)


    Zero will have:

    Normal
    Bright White
    Megaman X (Blue)
    Axel (Crimson and Purple)
    Bass (Black and Violet)
    Zero Nightmare (Dull Purple)

    Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.


    Nice. Are you going to vertex the Viewtiful Joe recolors to match those costumes?

    Also, I'm waiting for an answer about Amaterasu.
    Remember that these are just recolours.  Reason I'm doing it only for these two is because of the fact that none of the other vertexes for Link and Falcon will suit the respective Zero and V Joe movesets at all.

    yeah but if you tried haloedhero's updated cloud which is in the vault, you'll see that the sword reaches full length of the cloud sword model.

    Perhaps he doesn't wants Cloud to have an OP range, 'cause knowing SDo0m's skills at PSA, I'm sure he did it on purpose.
    « Last Edit: March 24, 2011, 05:49:33 PM by Wolfric » Logged


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